007: Agent Under Fire

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007: Agent Under Fire
James Bond 007-Agent Under Fire.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) EU June 14, 2002
DE March 12, 2002
NA/FR March 13, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Agent Under Fire
See also...

Dolphin Forum thread
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007: Agent Under Fire (aka 007: Agent im Kreuzfeuer in Germany and 007: Espion pour Cible in France) is a first-person shooter video game based on the James Bond franchise.


VP6 Videos

007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Skip EFB Access from CPU

Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one. This is fixed by 5.0-9741 and 5.0-9735.


16:9 AR Code


$16:9 Widescreen


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Manual Texture Sampling On Render VP6 video

Version Compatibility

The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21717 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-495 Windows Intel Core i5 @ 2.9 GHz Intel HD Graphics 3000 Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. ACE017
3.5-1389 Windows 7 AMD Athlon II X2 270 @ 3.4 GHz NVIDIA GeForce 8600 GT Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. Tsarchasm
4.0-9418 Windows 10 Intel Core i7-2630QM AMD Radeon HD 6650 Works at 60FPS, no problem. francis
5.0-11333 Windows 7 Intel Core i7-6700K NVIDIA GTX 1070 TI Runs very smooth @ 60FPS. Minor issues with intro graphics being scrambled. Some mission videos do not work on 5.0 - these are fixed in 5.0-11333. himalayan

Gameplay Videos