007: Agent Under Fire: Difference between revisions

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|vid3=igk4D09_ufk|cap3=Dolphin Emulator 5.0 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid3=igk4D09_ufk|cap3=Dolphin Emulator 5.0 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
|vid4=EwzZW1JA7n0|cap4=James Bond 007: Agent Under Fire - Mission 1: Trouble in Paradise (Dolphin Emulator)
|vid4=EwzZW1JA7n0|cap4=James Bond 007: Agent Under Fire - Mission 1: Trouble in Paradise (Dolphin Emulator)
|vid5=35-Cgeiv9Rs|cap5=James Bond 007: Agent Under Fire - Mission 2: Precious Cargo (Dolphin Emulator)
|vid6=09jK-XN2060|cap6=James Bond 007: Agent Under Fire - Mission 3: Dangerous Pursuit (Dolphin Emulator)
|vid7=6JjUxOj1uMY|cap7=James Bond 007: Agent Under Fire - Mission 4: Bad Diplomacy (Dolphin Emulator)
|vid8=nKP18aJFDq0|cap8=James Bond 007: Agent Under Fire - Mission 5: Cold Reception (Dolphin Emulator)
|vid9=lDH_Hc6mgpE|cap9=James Bond 007: Agent Under Fire - Mission 6: Night of the Jackal (Dolphin Emulator)
|vid10=0NEDAkMua5I|cap10=James Bond 007: Agent Under Fire - Mission 7: Streets of Bucharest (Dolphin Emulator)
|vid11=NgPovHQQ2VE|cap11=James Bond 007: Agent Under Fire - Mission 8: Fire and Water (Dolphin Emulator)
|vid12=vRC0ybHsJvI|cap12=James Bond 007: Agent Under Fire - Mission 9: Forbidden Depths (Dolphin Emulator)
|vid13=ZX4EqQUHEKU|cap13=James Bond 007: Agent Under Fire - Mission 10: Poseidon (Dolphin Emulator)
|vid14=NhwMJbfZN80|cap14=James Bond 007: Agent Under Fire - Mission 11: Mediterranean Crisis (Dolphin Emulator)
|vid15=aDDAZbo-bo8|cap15=James Bond 007: Agent Under Fire - Mission 12: Evil Summit (Dolphin Emulator)
}}
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Revision as of 21:04, 14 April 2018

007: Agent Under Fire
James Bond 007-Agent Under Fire.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA March 13, 2002
EU June 14, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Agent Under Fire
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise.

Problems

VP6 Videos

007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Skip EFB Access from CPU

Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-495 Windows Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. ACE017
3.5-1389 Windows 7 AMD Athlon II X2 270 @ 3.4GHz NVIDIA GeForce 8600 GT Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. Tsarchasm
4.0-9418 Windows 10 Intel Core i7-2630QM AMD Radeon HD 6650 Works at 60FPS, no problem. francis

Gameplay Videos