Difference between revisions of "007: Agent Under Fire"

From Dolphin Emulator Wiki
Jump to: navigation, search
m (Text replacement - "nVidia" to "NVIDIA")
(Problems)
 
(22 intermediate revisions by 10 users not shown)
Line 3: Line 3:
 
|developer = Electronic Arts
 
|developer = Electronic Arts
 
|publisher = Electronic Arts
 
|publisher = Electronic Arts
|series    = ''James Bond''
+
|series    = James Bond
|released  = {{vgrelease|NA=March 13, 2002|EU=June 14, 2002}}
+
|released  = {{vgrelease|NA/FR|March 13, 2002|EU=June 14, 2002|DE=March 12, 2002}}
 
|genre    = First-person shooter
 
|genre    = First-person shooter
 
|modes    = Single-player, Multiplayer (4)
 
|modes    = Single-player, Multiplayer (4)
Line 11: Line 11:
 
}}
 
}}
 
   
 
   
'''''007: Agent Under Fire''''' is a first-person shooter video game based on the James Bond franchise.
+
'''''007: Agent Under Fire''''' (aka '''''007: Agent im Kreuzfeuer''''' in Germany and '''''007: Espion pour Cible''''' in France) is a first-person shooter video game based on the James Bond franchise.
  
 
== Problems ==
 
== Problems ==
=== VP6 Videos ===
+
{{Problems|{{#vardefineecho:problems|
Videos are messed up, appearing scrambled, refer {{issue|5046}}.  This issue has been partially fixed as of {{revision|4.0-593}}, videos play more correctly outside of some vertical line artifacts.
 
{{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|Videos appear odd/scrambled (prior to 4.0-593}}
 
{{image|GW7E69_intro_vertlines.jpg|Intro Video plays correctly, but has vertical line artificats|br}}
 
  
=== Skip EFB Access from CPU ===
+
{{Problems/VP6 Videos}}
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor. More testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Bear in mind that opening the Graphics Settings menu will temporarily reset the External Framebuffer mode to default. This will prevent FMVs from showing correctly. Restart the game to fix this or simply change the XFB setting to "Real" manually. (The latter will affect all games, though.)
 
  
Additionally, skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.
+
=== <s>Skip EFB Access from CPU</s> ===
 +
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one. This is fixed by {{revision|5.0-9741}} and {{revision|5.0-9735}}.
  
=== <s>MMU Speed Hack</s> ===
+
}}}}
Agent Under Fire hangs while loading the second level. To fix it, turn on "MMU Speed Hack" in the game properties. Option defaulted in {{revision|4.0-3631}}.
 
  
 
== Configuration ==
 
== Configuration ==
Line 34: Line 30:
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|7617|****}}-->
+
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-495|****}}
+
{{VersionCompatibilityVersion|3.0-495|****|}}
 
{{VersionCompatibilityVersion|4.0-593|****|VP6 video improved}}
 
{{VersionCompatibilityVersion|4.0-593|****|VP6 video improved}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
Line 41: Line 37:
 
== Testing ==
 
== Testing ==
 
{{testing/start}}
 
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
+
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=3.0-495|OS=Windows x64|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}}
+
{{testing/entry|revision=3.0-495|OS=Windows|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}}
{{Test Entry|revision=3.5-1389|OS=Windows 7 x64|CPU=AMD Athlon II X2 270 @ 3.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}}
+
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon II X2 270 @ 3.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}}
 +
{{testing/entry|revision=4.0-9418|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works at 60FPS, no problem.|tester=francis}}
 
{{testing/end}}
 
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
{{YouTube|8zM1fgvkajA|Dolphin Emulator 4.0-2745 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube|br}}
+
{{VideoGallery
 
+
|vid1=8zM1fgvkajA|cap1=Dolphin Emulator 4.0-2745 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
 +
|vid2=EFh9TX3lfHg|cap2=007 - Agent Under Fire at 4K on Dolphin Emulator 5.0 (1080p)
 +
|vid3=igk4D09_ufk|cap3=Dolphin Emulator 5.0 - James Bond 007: Agent Under Fire (1080p HD) - Nintendo GameCube
 +
|vid4=EwzZW1JA7n0|cap4=James Bond 007: Agent Under Fire - Mission 1: Trouble in Paradise (Dolphin Emulator)
 +
}}
  
 
{{Navigation/007}}
 
{{Navigation/007}}
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]
 +
[[Category:Ships with debugging symbols]]

Latest revision as of 01:21, 25 June 2019

007: Agent Under Fire
James Bond 007-Agent Under Fire.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) EU June 14, 2002
DE March 12, 2002
NA/FR March 13, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Agent Under Fire
Playable
GameIDs GW7P69, GW7E69, GW7D69, GW7F69
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

007: Agent Under Fire (aka 007: Agent im Kreuzfeuer in Germany and 007: Espion pour Cible in France) is a first-person shooter video game based on the James Bond franchise.

Problems

VP6 Videos

007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

Skip EFB Access from CPU

Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one. This is fixed by 5.0-9741 and 5.0-9735.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11199 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-495 Windows Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. ACE017
3.5-1389 Windows 7 AMD Athlon II X2 270 @ 3.4GHz NVIDIA GeForce 8600 GT Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. Tsarchasm
4.0-9418 Windows 10 Intel Core i7-2630QM AMD Radeon HD 6650 Works at 60FPS, no problem. francis

Gameplay Videos