007: Agent Under Fire: Difference between revisions

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== Problems ==
== Problems ==
=== VP6 Videos ===
{{Problems/VP6Videos}}
Videos are messed up, appearing scrambled, refer {{issue|5046}}.  This issue has been partially fixed as of {{revision|4.0-593}}, videos play more correctly outside of some vertical line artifacts.
{{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|Videos appear odd/scrambled (prior to 4.0-593}}
{{image|GW7E69_intro_vertlines.jpg|Intro Video plays correctly, but has vertical line artificats|br}}


=== Skip EFB Access from CPU ===
=== Skip EFB Access from CPU ===

Revision as of 09:27, 3 December 2015

007: Agent Under Fire
James Bond 007-Agent Under Fire.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA March 13, 2002
EU June 14, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Agent Under Fire
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise.

Problems

Template:Problems/VP6Videos

Skip EFB Access from CPU

Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor. More testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Bear in mind that opening the Graphics Settings menu will temporarily reset the External Framebuffer mode to default. This will prevent FMVs from showing correctly. Restart the game to fix this or simply change the XFB setting to "Real" manually. (The latter will affect all games, though.)

Additionally, skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.

Template:SMMU Speed HackTemplate:/s

Agent Under Fire hangs while loading the second level. To fix it, turn on "MMU Speed Hack" in the game properties. Option defaulted in 4.0-3631.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-495 Windows Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. ACE017
3.5-1389 Windows 7 AMD Athlon II X2 270 @ 3.4GHz NVIDIA GeForce 8600 GT Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. Tsarchasm

Gameplay Videos