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007: Agent Under Fire: Difference between revisions
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{{ | {{testing/entry|revision=3.0-495|OS=Windows x64|CPU=Intel Core i5 @ 2.9GHz|GPU=Intel HD Graphics 3000|result=Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering.|tester=ACE017}} | ||
{{ | {{testing/entry|revision=3.5-1389|OS=Windows 7 x64|CPU=AMD Athlon II X2 270 @ 3.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good.|tester=Tsarchasm}} | ||
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Revision as of 01:01, 16 June 2015
007: Agent Under Fire | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Series | James Bond |
Platform(s) | GameCube |
Release date(s) | NA March 13, 2002 EU June 14, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise.
Problems
VP6 Videos
Videos are messed up, appearing scrambled, refer issue 5046. This issue has been partially fixed as of 4.0-593, videos play more correctly outside of some vertical line artifacts.
Skip EFB Access from CPU
Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor. More testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Bear in mind that opening the Graphics Settings menu will temporarily reset the External Framebuffer mode to default. This will prevent FMVs from showing correctly. Restart the game to fix this or simply change the XFB setting to "Real" manually. (The latter will affect all games, though.)
Additionally, skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.
MMU Speed Hack
Agent Under Fire hangs while loading the second level. To fix it, turn on "MMU Speed Hack" in the game properties. Option defaulted in 4.0-3631.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-495 | Windows x64 | Intel Core i5 @ 2.9GHz | Intel HD Graphics 3000 | Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. | ACE017 |
3.5-1389 | Windows 7 x64 | AMD Athlon II X2 270 @ 3.4GHz | NVIDIA GeForce 8600 GT | Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. | Tsarchasm |
Gameplay Videos
|
- Electronic Arts (Developer)
- Electronic Arts (Publisher)
- James Bond (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games