007: Agent Under Fire

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007: Agent Under Fire
James Bond 007-Agent Under Fire.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA March 13, 2002
EU June 14, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Agent Under Fire
GameIDs GW7P69, GW7E69, GW7D69, GW7F69
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
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007: Agent Under Fire is a first-person shooter video game based on the James Bond franchise.


VP6 Videos

007: Agent Under Fire uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to 4.0-593 video output was completely scrambled, refer issue 5046. Rendering improved with 4.0-593 but a variety of glitches remain, refer issue 7193. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

Skip EFB Access from CPU

Agent Under Fire hangs while loading certain levels. (Vehicle sections might be common factor; more testing is needed.) To fix it, tick "Skip EFB Access from CPU" in the Graphics Settings > Hacks menu. Bear in mind that opening the Graphics Settings menu will temporarily reset the External Framebuffer mode to default. This will prevent FMVs from showing correctly. Restart the game to fix this or simply change the XFB setting to "Real" manually. (The latter will affect all games, though.)

Additionally, skipping EFB Access from CPU may have side effects. Load screens not displaying is a possible one.


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Agent Under Fire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-9211 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-495 Windows Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Runs at 46-60FPS, Missing sounds in DSP-HLE, Screwed up opening videos. Game is still fully playable at 2x Native Resolution & 8x Anisotropic Filtering. ACE017
3.5-1389 Windows 7 AMD Athlon II X2 270 @ 3.4GHz NVIDIA GeForce 8600 GT Works at 40-60FPS. MAJOR lag during second level which sometimes hangs, especially during loading screens before and after the mission, even with the MMU/speed hack enabled. Otherwise is all good. Tsarchasm
4.0-9418 Windows 10 Intel Core i7-2630QM AMD Radeon HD 6650 Works at 60FPS, no problem. francis

Gameplay Videos