007: Nightfire: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Nightfire.jpg|300px]]
|developer = Eurocom, Gearbox Software
|developer = Eurocom, Gearbox Software
|publisher = Electronic Arts
|publisher = Electronic Arts
|released  = {{vgrelease|NA=November 18, 2002|EU=November 29, 2002}}
|series    = James Bond
|series    = ''James Bond''
|released  = {{vgrelease|NA=November 18, 2002|EU/DE|November 29, 2002|FR=November 28, 2002}}
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|image    = [[File:Nightfire.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-007-nightfire
|forumlink = http://forums.dolphin-emu.org/Thread-gc-007-nightfire
}}
}}


'''''007: NightFire''''' is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to Agent Under Fire.
'''''007: Nightfire''''' is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to [[007: Agent Under Fire]].
 
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Movies ===
{{Problems|{{#vardefineecho:problems|
Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" play as long as Force Texture Filtering is disabled. Dolphin incorrectly decodes the video format, so scenes with a lot of static content appear jittery, while others with more motion play correctly (because they have no compression).
 
{{Problems/VP6 Videos}}
This effects video from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration".


Other movies play correctly, including the game's title video. This issue has been partially fixed as of {{revision|4.0-593}}, videos play correctly besides some minor vertical line artifacts. See {{Issue|5755}} & {{Issue|5046}}.


=== {{s}}Lag{{/s}} ===
}}}}
Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. Fixed by an unknown revision prior to {{revision|4.0-706}}.
*For versions prior to the fix, the lag can be fixed by enabling "MMU Speed Hack" and "Enable MMU" in the game properties. Fixes the lag on walking missions but seems to worsen the problem on vehicle missions.


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
Line 42: Line 44:
{{testing/entry|revision=4.0-1364|OS=Windows 8|CPU=Intel Core i7-4770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 770 SLI|result=Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). No other bug or crash found.|tester=Xelion}}
{{testing/entry|revision=4.0-1364|OS=Windows 8|CPU=Intel Core i7-4770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 770 SLI|result=Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). No other bug or crash found.|tester=Xelion}}
{{testing/entry|revision=4.0-5738|OS=Windows 8|CPU=Intel Core i3-4150K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660|result=60FPS on all missions except for the car missions, where it will go down to ~40FPS.|tester=thebros35}}
{{testing/entry|revision=4.0-5738|OS=Windows 8|CPU=Intel Core i3-4150K @ 3.5GHz|GPU=NVIDIA GeForce GTX 660|result=60FPS on all missions except for the car missions, where it will go down to ~40FPS.|tester=thebros35}}
{{testing/entry|revision=5.0-3648|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Would be perfect if not for a few cutscenes still being broken graphically.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=dFje5Q91SB4|cap1=Dolphin Emulator 4.0.2 - James Bond 007: Nightfire (1080p HD) - Nintendo GameCube
|vid1=hPGhLFXmIWs|cap1=007: Nightfire (Gamecube) (Español) Dolphin 4.02 (1080p HD)
|vid2=iVYYbESZVi8|cap2=GameCube Nightfire on PC
|vid2=iVYYbESZVi8|cap2=GameCube Nightfire on PC
|vid3=Ep4UsLBQDXc|cap3=007: Nightfire - Dolphin Emulator
|vid3=rwbbZwm-j6w|cap3=James Bond 007: Nightfire on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=7VuEoueoK1U|cap4=007 - Nightfire on Dolphin 5.0-3648
|vid5=dFje5Q91SB4|cap5=Dolphin Emulator 4.0.2 - James Bond 007: Nightfire (1080p HD) - Nintendo GameCube
|vid6=TlVIfyOEFKE|cap6=James Bond 007: Nightfire GCN - Mission 1: Paris Prelude - Dolphin Emulator 5.0
}}
}}


{{Navigation/007}}
{{Navigation/007}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Native 16:9 widescreen support (GCN)‎]]

Revision as of 20:11, 13 August 2018

007: Nightfire
Nightfire.jpg
Developer(s) Eurocom, Gearbox Software
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA November 18, 2002
FR November 28, 2002
EU/DE November 29, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Nightfire
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

007: Nightfire is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to 007: Agent Under Fire.

Emulation Information

16:9

007: Nightfire has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

VP6 Videos

007: Nightfire uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

This effects video from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration".

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-418 Windows 7 Intel Core 2 Quad Q9550 @ 3GHz ATI Radeon HD 5750 Game playable ~55FPS RootKernel
3.0-772 Windows 8 Intel Core 2 Duo E8500 @ 3.2GHz NVIDIA GeForce 9800 GTX+ MP playable at ~60FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60FPS, 100% speed. Omar007
3.0-840 Windows 7 Intel Core i5-2500K @ 3.7GHz NVIDIA GeForce GTX 580 Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu. FrankJaeger
4.0-1364 Windows 8 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 770 SLI Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). No other bug or crash found. Xelion
4.0-5738 Windows 8 Intel Core i3-4150K @ 3.5GHz NVIDIA GeForce GTX 660 60FPS on all missions except for the car missions, where it will go down to ~40FPS. thebros35
5.0-3648 Windows 10 Intel Core i7-7700K NVIDIA GeForce GTX 980 Ti Would be perfect if not for a few cutscenes still being broken graphically. IceStrike256

Gameplay Videos