Difference between revisions of "007: Nightfire"

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{{testing/entry|revision=3.0-772|OS=Windows 8 x64|CPU=Intel Core 2 Duo E8500 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed.|tester=Omar007}}
 
{{testing/entry|revision=3.0-772|OS=Windows 8 x64|CPU=Intel Core 2 Duo E8500 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed.|tester=Omar007}}
 
{{testing/entry|revision=3.0-840|OS=Windows 7 x64|CPU=Intel i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu.|tester=FrankJaeger}}
 
{{testing/entry|revision=3.0-840|OS=Windows 7 x64|CPU=Intel i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu.|tester=FrankJaeger}}
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{{testing/entry|revision=4.0-1364|OS=Windows 8 x64|CPU=Intel i7 4770K @ 4.5GHz|GPU=nVidia GeForce GTX 770 SLI|result=Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60 FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). no other bug or crash finded|tester=Xelion}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 16:27, 10 April 2014

007: Nightfire
Nightfire.jpg
Developer(s) Eurocom, Gearbox Software
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA November 18, 2002
EU November 29, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Nightfire
Playable
GameIDs GO7F69, GO7D69, GO7E69, GO7S69, GO7P69
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

007: NightFire is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to Agent Under Fire.

Problems

Movies

Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" are displayed incorrectly with black and white garbage in the top portion of the screen.(See issue 5755 & issue 5046). The other movies play correctly, including the intro. This issue has been partially fixed as of 4.0-593, videos play correctly besides some minor vertical line artifacts.

Lag

From 3.0 to 4.0-706 (legacy builds untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. You can fix the lag issue by going into the game properties and enabling "MMU Speed Hack" and "Enable MMU". Fixes the lag on walking missions but seems to worsen the problem on vehicle missions. This issue has been fixed by an unknown revision, only 4.0-1304 was tested.

Config

Only configuration options for the best compatibility where they deviate from defaults are listed.

Game Properties

Config Setting Notes
Enable MMU On Fixes Lag

Version Compatibility

The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11042 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-418 Windows 7 x86 Intel Core 2 Quad Q9550 @ 3GHz ATI Radeon HD 5750 Game playable ~55 FPS RootKernel
3.0-772 Windows 8 x64 Intel Core 2 Duo E8500 @ 3.2GHz nVidia GeForce 9800 GTX+ MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed. Omar007
3.0-840 Windows 7 x64 Intel i5 2500K @ 3.7GHz nVidia GeForce GTX 580 Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu. FrankJaeger
4.0-1364 Windows 8 x64 Intel i7 4770K @ 4.5GHz nVidia GeForce GTX 770 SLI Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60 FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). no other bug or crash finded Xelion

Gameplay Videos