1080° Avalanche: Difference between revisions

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|developer = Nintendo Software Technology
|developer = Nintendo Software Technology
|publisher = Nintendo
|publisher = Nintendo
|series    = ''1080° Snowboarding''
|series    = 1080° Snowboarding
|released = {{vgrelease|EU=November 28, 2003|NA=December 1, 2003|JP=January 22, 2004}}
|released = {{vgrelease|EU=November 28, 2003|NA=December 1, 2003|JP=January 22, 2004|KO=March 12, 2004}}
|genre    = Sports, Snowboarding, Racing
|genre    = Sports, Snowboarding, Racing
|modes    = Single-player, Multiplayer (4), Online (16)
|modes    = Single-player, Multiplayer (4), LAN (16)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-1080%C2%B0-avalanche
|forumlink = http://forums.dolphin-emu.org/Thread-gc-1080%C2%B0-avalanche
}}
}}


'''''1080° Avalanche''''' ('''''1080° Silverstorm''''' (テン·エイティ シルバーストーム Ten·Eiti Shirubāsutōmu?) in Japan) is a snowboarding game for the Nintendo [[GameCube]]. ''Avalanche'' is a sequel to [[1080° Snowboarding]] for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the ''SSX'' series. It can output in 480p and Dolby Pro Logic II and supports four players on one [[GameCube|GameCubes]] as well as LAN play with up to four [[GameCube|GameCubes]].
'''''1080° Avalanche''''' ('''''1080° 애벌랜츠''''' in Korea) (aka '''''1080° Silverstorm''''' ('''''テン·エイティ シルバーストーム Ten·Eiti Shirubāsutōmu''''') in Japan) is a snowboarding game for the Nintendo [[GameCube]]. ''Avalanche'' is a sequel to [[1080° Snowboarding]] for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the ''SSX'' series. It can output in 480p and Dolby Pro Logic II and supports four players on one [[GameCube|GameCubes]] as well as LAN play with up to four [[GameCube|GameCubes]].


== Patches ==
== Emulation Information ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
=== Logging Lag ===
===== NTSC[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2659] =====
DTK audio games (such as 1080 Avalanche) will lag heavily if the file monitor log is enabled while playing. It is recommended to disable logging before playing this, or any other, DTK audio title.
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
J2QT-4FHU-BBAGB
KNB6-D2GZ-4WVY7
2N90-P6AU-8MTK1
N0WU-ZFFF-9NXFE
7AFX-1878-A31VM
XRMY-YV7A-JFK50
1G0A-4HJZ-6YNAK</pre>


===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2652] =====
== Problems ==
<pre>16:9 Aspect Ratio (Widescreen) [Ralf]
{{Problems|{{#vardefineecho:problems|
6P95-VYNP-A9U6J
 
KNB6-D2GZ-4WVY7
 
2N90-P6AU-8MTK1
}}}}
N0WU-ZFFF-9NXFE
 
7AFX-1878-A31VM
== Enhancements ==
PQ1W-9DBV-MHWJ9
=== Widescreen Patch ===
JMDK-4CZA-7VAYG</pre>
The Widescreen Hack fails to work for this title. 16:9 rendering for races can be enabled with the following Gecko codes.


== Problems ==
==== NA ====
<pre>$16:9 Widescreen
042E3E1C 3FE38E39
042E2928 3F9F49F5
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
04003B00 3C003FF3
04003B04 6000CF3D
04003B08 901C02A8
04003B0C C05C02A8
04003B10 48062E70
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy              = Texture
|efbcopynotes          = Prevents corrupted player/snow textures, and blacked out player images in the HUD.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3273|****|BBA unsupported}}
{{VersionCompatibilityVersion|3273|****|BBA unsupported}}
{{VersionCompatibilityVersion|3.0-732|*****|BBA supported}}
{{VersionCompatibilityVersion|3.0-732|*****|BBA supported}}
Line 54: Line 57:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3273|OS=Windows Vista x86|CPU=Intel Core 2 Duo T9300 @ 2.5GHz|GPU=nVidia GeForce 9300M|result=The intro has sound but it's mute because, due to fraps recording it slows down so badly it becomes distorted. Normally it runs absolutely perfectly 100%.
{{testing/entry|revision=3273|OS=Windows Vista|CPU=Intel Core 2 Duo T9300 @ 2.5GHz|GPU=NVIDIA GeForce 9300M|result=The intro has sound but it's mute because, due to fraps recording it slows down so badly it becomes distorted. Normally it runs absolutely perfectly 100%.


The audio in game is more of a disappointment. The sound effects are fine, but the music loop is very bizarre and play's the same second or two of music and repeats over and over again which is unfortunate.
The audio in game is more of a disappointment. The sound effects are fine, but the music loop is very bizarre and play's the same second or two of music and repeats over and over again which is unfortunate.
Line 60: Line 63:
There are minor graphical bugs present sometimes though if you do not have optimize quantizers disabled, safe texture on and the audio throttle enabled, you may experience graphical error messages constantly from dolphin if you attempt to start a race or anything and resulting in it crashing.
There are minor graphical bugs present sometimes though if you do not have optimize quantizers disabled, safe texture on and the audio throttle enabled, you may experience graphical error messages constantly from dolphin if you attempt to start a race or anything and resulting in it crashing.


It does not run at full speed but runs at about 30 - 40 FPS out of the required 50 FPS. [http://www.youtube.com/watch?v=VWdAYGV9uQ0 1080 Avalanche on Dolphin Wii/GC Emulator (HQ)]|tester=iNexXxuS}}
It does not run at full speed but runs at about 30 - 40FPS out of the required 50FPS. [http://www.youtube.com/watch?v=VWdAYGV9uQ0 1080 Avalanche on Dolphin Wii/GC Emulator (HQ)]|tester=iNexXxuS}}
{{testing/entry|revision=3891|OS=Windows XP x86|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=nVidia GeForce 9800 GT|result=Playable: 30-50 FPS with capturing.|tester=}}
{{testing/entry|revision=3891|OS=Windows XP|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable: 30-50FPS with capturing.|tester=}}
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=nVidia GeForce 8800 GT|result=Looks, sounds, and plays great with HLE and 2x native.|tester=keller999}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Looks, sounds, and plays great with HLE and 2x native.|tester=keller999}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=Intel Core 2 Quad CPU Q9300 @ 2.50GHz|GPU=nVidia GeForce 250 GTX|result=Intro played without issue. However, gameplay and menu contained audio distortion for the music, and major slowdowns if "Enable DTK Music" and "Enable Audio Throttle" were both selected.|tester=Sigma 7}}
{{testing/entry|revision=7719|OS=Windows Vista|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 250 GTX|result=Intro played without issue. However, gameplay and menu contained audio distortion for the music, and major slowdowns if "Enable DTK Music" and "Enable Audio Throttle" were both selected.|tester=Sigma 7}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5700|result=Gameplay and menu contain major audio distortion and performance issues, can be fixed by setting Framelimit to "Audio" or "Auto". Leads to major slowdowns if "Enable DTK Music" is also selected. The game can only be played without music ("Enable DTK Music" not selected).|tester=RicciR}}
{{testing/entry|revision=3.0-370|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5700|result=Gameplay and menu contain major audio distortion and performance issues, can be fixed by setting Framelimit to "Audio" or "Auto". Leads to major slowdowns if "Enable DTK Music" is also selected. The game can only be played without music ("Enable DTK Music" not selected).|tester=RicciR}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=nVidia GeForce GTX 670|result=With all logs disabled in Log Configuration, the audio sounds perfect, even with DSP-HLE. Runs at 60 FPS solid at 2560x1440 with an IR of 4x Native.|tester=IDGeek121}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 670|result=With all logs disabled in Log Configuration, the audio sounds perfect, even with DSP-HLE. Runs at 60FPS solid at 2560x1440 with an IR of 4x Native.|tester=IDGeek121}}
{{testing/entry|revision=4.0-9440|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works at 40/50FPS, more or less playable.|tester=francis}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=hEDdfqtcGS8|cap1=Dolphin Emulator 4.0.1 - 1080° Avalanche (1080p HD) - Nintendo GameCube
|vid1=VWdAYGV9uQ0|cap1=1080 Avalanche on Dolphin Wii/GC Emulator (HQ)
|vid2=JH1toEcEwuI|cap2=1080 Avalanche (GC) on Dolphin Wii/GC Emulator
|vid2=JH1toEcEwuI|cap2=1080 Avalanche (GC) on Dolphin Wii/GC Emulator
|vid3=Po5xRnQHe0c|cap3=1080° Avalanche - NGC -Dolphin - 1080p
|vid3=hEDdfqtcGS8|cap3=Dolphin Emulator 4.0.1 - 1080° Avalanche (1080p HD) - Nintendo GameCube
|vid4=VWdAYGV9uQ0|cap4=1080 Avalanche on Dolphin Wii/GC Emulator (HQ)
|vid4=lpbo7bivgno|cap4=Dolphin 5.0 - 1080 Avalanche - 4K Internal Test
|vid5=vyTf12vG1EE|cap5=Dolphin Emulator 5.0-1691 - 1080° Avalanche (1080p HD) - Nintendo GameCube
|vid6=VgICXVDNIYM|cap6=1080 Avalanche (Dolphin) {5.0} (Game Cube)
|vid7=h2jGMJViVgM|cap7=1080° Avalanche [PAL][Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid8=LgOetOtCf7Y|cap8=1080: Avalanche - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-13374 [1080p] - GameCube
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:GameCube Games with BBA-Modem Support]]
[[Category:GameCube Games with BBA-Modem Support]]

Revision as of 17:59, 10 January 2021

1080° Avalanche
1080AvalancheGC.jpg
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Series 1080° Snowboarding
Platform(s) GameCube
Release date(s) JP January 22, 2004
NA December 1, 2003
EU November 28, 2003
KO March 12, 2004
Genre(s) Sports, Snowboarding, Racing
Mode(s) Single-player, Multiplayer (4), LAN (16)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: 1080° Avalanche
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

1080° Avalanche (1080° 애벌랜츠 in Korea) (aka 1080° Silverstorm (テン·エイティ シルバーストーム Ten·Eiti Shirubāsutōmu) in Japan) is a snowboarding game for the Nintendo GameCube. Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the SSX series. It can output in 480p and Dolby Pro Logic II and supports four players on one GameCubes as well as LAN play with up to four GameCubes.

Emulation Information

Logging Lag

DTK audio games (such as 1080 Avalanche) will lag heavily if the file monitor log is enabled while playing. It is recommended to disable logging before playing this, or any other, DTK audio title.

Problems

There are no reported problems with this title.

Enhancements

Widescreen Patch

The Widescreen Hack fails to work for this title. 16:9 rendering for races can be enabled with the following Gecko codes.

NA

$16:9 Widescreen
042E3E1C 3FE38E39
042E2928 3F9F49F5

EU

$16:9 Widescreen
04003B00 3C003FF3
04003B04 6000CF3D
04003B08 901C02A8
04003B0C C05C02A8
04003B10 48062E70

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with 1080° Avalanche since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3273 Windows Vista Intel Core 2 Duo T9300 @ 2.5GHz NVIDIA GeForce 9300M The intro has sound but it's mute because, due to fraps recording it slows down so badly it becomes distorted. Normally it runs absolutely perfectly 100%.

The audio in game is more of a disappointment. The sound effects are fine, but the music loop is very bizarre and play's the same second or two of music and repeats over and over again which is unfortunate.

There are minor graphical bugs present sometimes though if you do not have optimize quantizers disabled, safe texture on and the audio throttle enabled, you may experience graphical error messages constantly from dolphin if you attempt to start a race or anything and resulting in it crashing.

It does not run at full speed but runs at about 30 - 40FPS out of the required 50FPS. 1080 Avalanche on Dolphin Wii/GC Emulator (HQ)

iNexXxuS
r3891 Windows XP Intel Core 2 Quad Q6600 @ 3.2GHz NVIDIA GeForce 9800 GT Playable: 30-50FPS with capturing.
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Looks, sounds, and plays great with HLE and 2x native. keller999
r7719 Windows Vista Intel Core 2 Quad CPU Q9300 @ 2.5GHz NVIDIA GeForce 250 GTX Intro played without issue. However, gameplay and menu contained audio distortion for the music, and major slowdowns if "Enable DTK Music" and "Enable Audio Throttle" were both selected. Sigma 7
3.0-370 Windows 7 AMD Phenom II X4 @ 3.4GHz ATI Radeon HD 5700 Gameplay and menu contain major audio distortion and performance issues, can be fixed by setting Framelimit to "Audio" or "Auto". Leads to major slowdowns if "Enable DTK Music" is also selected. The game can only be played without music ("Enable DTK Music" not selected). RicciR
4.0.2 Windows 7 Intel Core i5-3570K @ 4.2GHz NVIDIA GeForce GTX 670 With all logs disabled in Log Configuration, the audio sounds perfect, even with DSP-HLE. Runs at 60FPS solid at 2560x1440 with an IR of 4x Native. IDGeek121
4.0-9440 Windows 10 Intel Core i7-2630QM AMD Radeon HD 6650 Works at 40/50FPS, more or less playable. francis

Gameplay Videos