1080° Avalanche: Difference between revisions

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(Widescreen patches)
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'''''1080° Avalanche''''' ('''''1080° Silverstorm''''' (テン·エイティ シルバーストーム Ten·Eiti Shirubāsutōmu?) in Japan) is a snowboarding game for the Nintendo [[GameCube]]. ''Avalanche'' is a sequel to [[1080° Snowboarding]] for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the ''SSX'' series. It can output in 480p and Dolby Pro Logic II and supports four players on one [[GameCube|GameCubes]] as well as LAN play with up to four [[GameCube|GameCubes]].
'''''1080° Avalanche''''' ('''''1080° Silverstorm''''' (テン·エイティ シルバーストーム Ten·Eiti Shirubāsutōmu?) in Japan) is a snowboarding game for the Nintendo [[GameCube]]. ''Avalanche'' is a sequel to [[1080° Snowboarding]] for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the ''SSX'' series. It can output in 480p and Dolby Pro Logic II and supports four players on one [[GameCube|GameCubes]] as well as LAN play with up to four [[GameCube|GameCubes]].
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
===== NTSC =====
<pre>J2QT-4FHU-BBAGB
KNB6-D2GZ-4WVY7
2N90-P6AU-8MTK1
N0WU-ZFFF-9NXFE
7AFX-1878-A31VM
XRMY-YV7A-JFK50
1G0A-4HJZ-6YNAK</pre>
===== PAL =====
<pre>6P95-VYNP-A9U6J
KNB6-D2GZ-4WVY7
2N90-P6AU-8MTK1
N0WU-ZFFF-9NXFE
7AFX-1878-A31VM
PQ1W-9DBV-MHWJ9
JMDK-4CZA-7VAYG</pre>


== Problems ==
== Problems ==

Revision as of 18:51, 17 May 2015

1080° Avalanche
1080AvalancheGC.jpg
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Series 1080° Snowboarding
Platform(s) GameCube
Release date(s) JP January 22, 2004
NA December 1, 2003
EU November 28, 2003
Genre(s) Sports, Snowboarding, Racing
Mode(s) Single-player, Multiplayer (4), Online (16)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: 1080° Avalanche
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
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1080° Avalanche (1080° Silverstorm (テン·エイティ シルバーストーム Ten·Eiti Shirubāsutōmu?) in Japan) is a snowboarding game for the Nintendo GameCube. Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games, such as the SSX series. It can output in 480p and Dolby Pro Logic II and supports four players on one GameCubes as well as LAN play with up to four GameCubes.

Patches

16:9 Aspect Ratio (Widescreen) AR Codes

NTSC
J2QT-4FHU-BBAGB
KNB6-D2GZ-4WVY7
2N90-P6AU-8MTK1
N0WU-ZFFF-9NXFE
7AFX-1878-A31VM
XRMY-YV7A-JFK50
1G0A-4HJZ-6YNAK
PAL
6P95-VYNP-A9U6J
KNB6-D2GZ-4WVY7
2N90-P6AU-8MTK1
N0WU-ZFFF-9NXFE
7AFX-1878-A31VM
PQ1W-9DBV-MHWJ9
JMDK-4CZA-7VAYG

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with 1080° Avalanche since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3273 Windows Vista x86 Intel Core 2 Duo T9300 @ 2.5GHz nVidia GeForce 9300M The intro has sound but it's mute because, due to fraps recording it slows down so badly it becomes distorted. Normally it runs absolutely perfectly 100%.

The audio in game is more of a disappointment. The sound effects are fine, but the music loop is very bizarre and play's the same second or two of music and repeats over and over again which is unfortunate.

There are minor graphical bugs present sometimes though if you do not have optimize quantizers disabled, safe texture on and the audio throttle enabled, you may experience graphical error messages constantly from dolphin if you attempt to start a race or anything and resulting in it crashing.

It does not run at full speed but runs at about 30 - 40 FPS out of the required 50 FPS. 1080 Avalanche on Dolphin Wii/GC Emulator (HQ)

iNexXxuS
r3891 Windows XP x86 Intel Core 2 Quad Q6600 @ 3.2GHz nVidia GeForce 9800 GT Playable: 30-50 FPS with capturing.
r7624 Linux Ubuntu 10.04 Lucid Lynx x86_64 AMD Phenom II X3 720 nVidia GeForce 8800 GT Looks, sounds, and plays great with HLE and 2x native. keller999
r7719 Windows Vista x64 Intel Core 2 Quad CPU Q9300 @ 2.50GHz nVidia GeForce 250 GTX Intro played without issue. However, gameplay and menu contained audio distortion for the music, and major slowdowns if "Enable DTK Music" and "Enable Audio Throttle" were both selected. Sigma 7
3.0-370 Windows 7 x64 AMD Phenom II X4 @ 3.4GHz ATI Radeon HD 5700 Gameplay and menu contain major audio distortion and performance issues, can be fixed by setting Framelimit to "Audio" or "Auto". Leads to major slowdowns if "Enable DTK Music" is also selected. The game can only be played without music ("Enable DTK Music" not selected). RicciR
4.0.2 Windows 7 x64 Intel Core i5-3570k @ 4.2GHz nVidia GeForce GTX 670 With all logs disabled in Log Configuration, the audio sounds perfect, even with DSP-HLE. Runs at 60 FPS solid at 2560x1440 with an IR of 4x Native. IDGeek121

Gameplay Videos