1080° Snowboarding: Difference between revisions
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|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = 1080° Snowboarding | ||
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=February 28, 1998|NA=April 1, 1998|EU=November 30, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=January 15, 2008|EU=January 18, 2008}}{{vgrelease|NA=January 28, 2008|KO=December 16, 2008}} | |||
|released = '''Nintendo 64'''<br/>{{ | |||
|genre = Sports, Snowboarding, Racing | |genre = Sports, Snowboarding, Racing | ||
|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller, Classic Controller | |input = GameCube Controller, Classic Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-1080%C2%B0-snowboarding | ||
}} | }} | ||
'''''1080° Snowboarding''''', often referred to as just '''''1080°''''', is a snowboard racing video game developed and published by Nintendo for the Nintendo 64. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels. | '''''1080° Snowboarding''''', often referred to as just '''''1080°''''', is a snowboard racing video game developed and published by Nintendo for the Nintendo 64. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels. | ||
==Emulation Information== | |||
{{Problems/No controller rumble}} | |||
{{GlobalProblems}} | |||
{{GlobalProblems | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Requires Accurate icache Emulation === | === Requires Accurate icache Emulation === | ||
The fade-out screens require accurate icache emulation which is extremely demanding and is only emulated in Interpreter mode. Refer {{issue|8037}}. | |||
}}}} | }}}} | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-7356|***| | {{VersionCompatibilityVersion|4.0-7356|*|Requires interpreter}} | ||
{{VersionCompatibilityVersion|5.0-21088|***|Calling it playable would be a big overstatement, but I did technically reach a playable state.}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3. | {{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works in interpreter, crashes in JIT|tester=JMC47}} | ||
{{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060|result=I was able to reach gameplay (A Time Trial) through an extremely convoluted process involving using Interpreter64 DC to get past the fade-outs at circa 0.6fps, setting a save state after fade-in, closing the game, switching to JIT64, open the game and the savestate, handle menus and selections, repeat until reaching gameplay, taking up to 20min with this method. Even then, time trial hovers 20~22fps in the NA version (resulting in around 30% gameplay slowdown), and 25 on the pause screen.|tester=DandelionSprout}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Nintendo 64 games]] | [[Category:Nintendo 64 games]] |
Latest revision as of 17:48, 29 February 2024
1080° Snowboarding | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | 1080° Snowboarding |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP February 28, 1998 NA April 1, 1998 EU November 30, 1998 Virtual Console JP January 15, 2008 EU January 18, 2008 NA January 28, 2008 KO December 16, 2008 |
Genre(s) | Sports, Snowboarding, Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
1080° Snowboarding, often referred to as just 1080°, is a snowboard racing video game developed and published by Nintendo for the Nintendo 64. The player controls one of five playable snowboarders from a third-person perspective using a combination of buttons to jump and perform tricks over eight levels.
Emulation Information
No Controller Rumble
As was the case in the official Wii Virtual Console release, there is no support for the original Nintendo 64 release's Rumble Pak functionality, even when emulating or connecting a GameCube controller.
Problems
Requires Accurate icache Emulation
The fade-out screens require accurate icache emulation which is extremely demanding and is only emulated in Interpreter mode. Refer issue 8037.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | Interpreter | Avoid crash on splash screen |
Version Compatibility
The graph below charts the compatibility with 1080° Snowboarding since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8400 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works in interpreter, crashes in JIT | JMC47 |
5.0-21088 | Windows 11 | AMD Ryzen 5 3600 @ 3.6 GHz | NVIDIA GeForce RTX 3060 | I was able to reach gameplay (A Time Trial) through an extremely convoluted process involving using Interpreter64 DC to get past the fade-outs at circa 0.6fps, setting a save state after fade-in, closing the game, switching to JIT64, open the game and the savestate, handle menus and selections, repeat until reaching gameplay, taking up to 20min with this method. Even then, time trial hovers 20~22fps in the NA version (resulting in around 30% gameplay slowdown), and 25 on the pause screen. | DandelionSprout |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- 1080° Snowboarding (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Korea (Release region)
- 1998 (Initial release year)
- Sports (Genre)
- Snowboarding (Genre)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 3 stars (Rating)
- CPU Emulator Engine (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Virtual Console games
- Nintendo 64 games