|2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom|
|Developer(s)||Heavy Iron Studios|
|Release date(s)||DE March 23, 2006|
|Input methods||GameCube Controller|
2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom is a combination release of The SpongeBob SquarePants Movie, and SpongeBob SquarePants: Battle for Bikini Bottom. The two games were distributed on two discs. The first contains The SpongeBob SquarePants Movie, and the second contains SpongeBob SquarePants: Battle for Bikini Bottom. This collection was released in Germany only.
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
|NTSC CRC32||Brazil CRC32||PAL CRC32|
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are. Verified to not happen in, but was likely fixed much earlier.
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in.
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc). Seems to be fixed since at least.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with 2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: