3D Pixel Racing
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3D Pixel Racing | |
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Developer(s) | Vidia |
Publisher(s) | Microforum Games |
Platform(s) | WiiWare |
Release date(s) | NA July 14, 2011 EU September 8, 2011 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
3D Pixel Racing heavily capitalizes on its graphical uniqueness. Unlike most 3D games, every object in 3D pixel racer is made of multi-colored voxels that are reminiscent of old 8-bit games from the 1970s and 80's.
Problems
GPU Texture Decoding
Cars are not rendered properly with GPU Texture Decoding enabled. Refer issue 10191. Fixed in 5.0-3303.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with 3D Pixel Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1720 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8 GHz | Intel GMA X3100 | Minor audio glitches | Jogait |
4.0-1349 | Windows 8 | AMD FX 6300 @ 3.6 GHz | AMD Radeon HD 6450 | 35-45FPS. Audio lags using XAudio2. | Faefdsedf |
5.0-17269 | Linux 5.15 | Intel Core i5-9400F @ 2.9 GHz | AMD Radeon 550 | PulseAudio backend. No audio lag, stable framerate | Bluemoon |
Gameplay Videos
Categories:
- Vidia (Developer)
- Microforum Games (Publisher)
- North America (Release region)
- Europe (Release region)
- 2011 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Untested for 2500+ revisions
- WiiWare games