Advance Game Port: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
Line 11: Line 11:


The Datel '''''Advance Game Port''''' was a Game Boy Advance emulator for the [[Nintendo GameCube]] that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the [[Game Boy Player]], it uses software emulation, leading to compatibility problems with some games.
The Datel '''''Advance Game Port''''' was a Game Boy Advance emulator for the [[Nintendo GameCube]] that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the [[Game Boy Player]], it uses software emulation, leading to compatibility problems with some games.
== Emulation Information ==
=== IPL ROM Dump Required ===
Advance Game Port will always crash at boot or freeze in a black screen unless '''Skip BIOS''' is disabled and DSP LLE is selected. '''Skip BIOS''' can only be disabled if an IPL dump from a real GameCube is present in User/GC.


== Problems ==
== Problems ==
=== Random Hangs ===
=== Random Hangs ===
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang.  Dualcore is more stable than Single Core, but both will hang fairly often.
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang.  Dualcore is more stable than Single Core, but both will hang fairly often.
=== IPL ROM dump required ===
Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.


=== <s>Crash after selecting a menu item</s> ===
=== <s>Crash after selecting a menu item</s> ===
Line 35: Line 34:
== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-5103|**|Crashes when selecting a menu item}}
{{VersionCompatibilityVersion|4.0-5103|**|Crashes when selecting a menu item}}
{{VersionCompatibilityVersion|4.0-5382|***|AGP Support Fixes}}
{{VersionCompatibilityVersion|4.0-5382|***|AGP Support Fixes}}
{{VersionCompatibilityVersion|4.0-5487|***|Better Save Support}}
{{VersionCompatibilityVersion|4.0-5487|***|Better Save Support}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 44: Line 43:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5 3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Can run games, but they crash randomly unfortunately.  Requires an IPL dump to boot currently.|tester=JMC47}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Can run games, but they crash randomly unfortunately.  Requires an IPL dump to boot currently.|tester=JMC47}}
{{testing/end}}
{{testing/end}}



Revision as of 11:42, 30 December 2015

Advance Game Port
AGP.jpg
Developer(s) Datel
Publisher(s) Datel
Platform(s) GameCube
Release date(s) NA December 17, 2003
EU October 24, 2003
Genre(s) Cheat system
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Advance Game Port
Starts
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Datel Advance Game Port was a Game Boy Advance emulator for the Nintendo GameCube that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the Game Boy Player, it uses software emulation, leading to compatibility problems with some games.

Emulation Information

IPL ROM Dump Required

Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.

Problems

Random Hangs

Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often.

Crash after selecting a menu item

After the intro, if you choose to either play your games or create GBA cheats, Dolphin will crash. Fixed by adding Advance Game Port Support. Add the Advance Game Port to Memory Card Slot 2.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Skip GC BIOS Off Fix crash at boot

Audio

Config Setting Notes
DSP Emulator Engine LLE Fix freeze at boot

Version Compatibility

The graph below charts the compatibility with Advance Game Port since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently. JMC47

Gameplay Screenshots

Gameplay Video