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Advance Game Port: Difference between revisions
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The Datel '''''Advance Game Port''''' was a Game Boy Advance emulator for the [[Nintendo GameCube]] that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the [[Game Boy Player]], it uses software emulation, leading to compatibility problems with some games. | The Datel '''''Advance Game Port''''' was a Game Boy Advance emulator for the [[Nintendo GameCube]] that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the [[Game Boy Player]], it uses software emulation, leading to compatibility problems with some games. | ||
== Emulation Information == | |||
=== IPL ROM Dump Required === | |||
Advance Game Port will always crash at boot or freeze in a black screen unless '''Skip BIOS''' is disabled and DSP LLE is selected. '''Skip BIOS''' can only be disabled if an IPL dump from a real GameCube is present in User/GC. | |||
== Problems == | == Problems == | ||
=== Random Hangs === | === Random Hangs === | ||
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often. | Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often. | ||
=== <s>Crash after selecting a menu item</s> === | === <s>Crash after selecting a menu item</s> === | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|4.0-5103|**|Crashes when selecting a menu item}} | {{VersionCompatibilityVersion|4.0-5103|**|Crashes when selecting a menu item}} | ||
{{VersionCompatibilityVersion|4.0-5382|***|AGP Support Fixes}} | {{VersionCompatibilityVersion|4.0-5382|***|AGP Support Fixes}} | ||
{{VersionCompatibilityVersion|4.0-5487|***|Better Save Support}} | {{VersionCompatibilityVersion|4.0-5487|***|Better Save Support}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5 3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently.|tester=JMC47}} | {{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently.|tester=JMC47}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 11:42, 30 December 2015
Advance Game Port | |
---|---|
Developer(s) | Datel |
Publisher(s) | Datel |
Platform(s) | GameCube |
Release date(s) | NA December 17, 2003 EU October 24, 2003 |
Genre(s) | Cheat system |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
The Datel Advance Game Port was a Game Boy Advance emulator for the Nintendo GameCube that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the Game Boy Player, it uses software emulation, leading to compatibility problems with some games.
Emulation Information
IPL ROM Dump Required
Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.
Problems
Random Hangs
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often.
After the intro, if you choose to either play your games or create GBA cheats, Dolphin will crash. Fixed by adding Advance Game Port Support. Add the Advance Game Port to Memory Card Slot 2.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Skip GC BIOS | Off | Fix crash at boot |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fix freeze at boot |
Version Compatibility
The graph below charts the compatibility with Advance Game Port since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently. | JMC47 |
Gameplay Screenshots
Gameplay Video
- Datel (Developer)
- Datel (Publisher)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Cheat system (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 3 stars (Rating)
- Skip GC BIOS (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games