Advance Game Port: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = [[File:AGP.jpg|300px]]
|image     = [[File:AGP.jpg|300px]]
|developer = Datel
|developer = Datel
|publisher = Datel
|publisher = Datel
|released  = {{vgrelease|NA=December 17, 2003|EU=October 24, 2003}}
|released  = {{vgrelease|EU=October 24, 2003|NA|December 17, 2003}}
|genre    = Cheat system
|genre    = Cheat system
|modes    = Single-player
|modes    = Single-player
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Random Hangs ===
=== Random Hangs ===
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang.  Dualcore is more stable than Single Core, but both will hang fairly often.
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang.  Dualcore is more stable than Single Core, but both will hang fairly often.
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== Gameplay Video ==
== Gameplay Video ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 08:22, 8 January 2018

Advance Game Port
AGP.jpg
Developer(s) Datel
Publisher(s) Datel
Platform(s) GameCube
Release date(s) EU October 24, 2003
NA December 17, 2003
Genre(s) Cheat system
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Advance Game Port
Starts
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Datel Advance Game Port was a Game Boy Advance emulator for the Nintendo GameCube that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the Game Boy Player, it uses software emulation, leading to compatibility problems with some games.

Emulation Information

IPL ROM Dump Required

Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.

Problems

Random Hangs

Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often.

Crash after selecting a menu item

After the intro, if you choose to either play your games or create GBA cheats, Dolphin will crash. Fixed by adding Advance Game Port Support. Add the Advance Game Port to Memory Card Slot 2.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Skip GC BIOS Off Fix crash at boot

Audio

Config Setting Notes
DSP Emulator Engine LLE Fix freeze at boot

Version Compatibility

The graph below charts the compatibility with Advance Game Port since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently. JMC47

Gameplay Video