Adventure Island: The Beginning: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title         =Adventure Island: The Beginning
|title = {{SUBPAGENAME}}
|image          =[[File:Adventure Island The Beginning.jpg|175px]]
|developer      =Hudson Soft
|developer      =Hudson Soft
|publisher      =Hudson Soft
|publisher      =Hudson Soft
|series        =''Adventure Island''
|released      ={{vgrelease|JP=April 7, 2009|PAL=April 24, 2009|NA=May 25, 2009}}
|genre          =2.5D Platformer
|genre          =Platform game
|modes          =Single-player, Multiplayer
|modes          =Single-player, multiplayer
|platforms     =[[WiiWare]]
|ratings        ={{vgratings|ESRB=E|PEGI=7+}}
|input         =Wii Remote, Gamepad
|platforms = [[Wii]] [[WiiWare]]
|input = Wii Remote, Gamepad
|image = [[File:Adventure Island The Beginning.jpg|175px]]
}}
}}


'''Adventure Island: The Beginning''' is a platforming video game released for the Wii's WiiWare service. It was developed by Hudson Soft and is the latest installment in the Adventure Island series.  
'''''Adventure Island: The Beginning''''' is a platforming video game released for the Wii's [[WiiWare]] service. It was developed by Hudson Soft and is the latest installment in the ''Adventure Island'' series.
The game features gameplay similar to the Nintendo Entertainment System version of ''Adventure Island'', but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.
The game also features four minigames, including skateboarding (that uses the motion sensing of the[[Wii]]Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.


==Gameplay==
== Problems ==
The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map.
 
The game also features four minigames, including skateboarding (that uses the motion sensing of the Wii Remote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.


== Problems ==
== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
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== Testing ==
== Testing ==
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== Gameplay Videos ==
== Gameplay Videos ==


[[Category:Platform games]]
[[Category:Platform games]]
[[Category:WiiWare games]]
[[Category:WiiWare games]]
<!-- Categories below this line were automatically generated -->
[[Category:Single-player games]]
[[Category:Multiplayer games]]
[[Category:Wii games]]

Revision as of 09:58, 20 August 2011

Adventure Island: The Beginning
Adventure Island The Beginning.jpg
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Platform(s) WiiWare
Release date(s) JP April 7, 2009
NA May 25, 2009
Genre(s) Platform game
Mode(s) Single-player, multiplayer
Input methods Wii Remote, Gamepad
Compatibility 5Stars5.pngEdit rating: Adventure Island: The Beginning
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Adventure Island: The Beginning is a platforming video game released for the Wii's WiiWare service. It was developed by Hudson Soft and is the latest installment in the Adventure Island series. The game features gameplay similar to the Nintendo Entertainment System version of Adventure Island, but with a 3D graphics makeover. Players control Master Higgins, running and jumping through levels and dispatching enemies with axes, boomerangs and spears. They must also collect food items in order to maintain a constantly depleting vitality meter. Players can also upgrade their abilities and weapons by finding golden melons and trading them in at a shop on the overworld map. The game also features four minigames, including skateboarding (that uses the motion sensing of theWiiRemote), axe throwing and a virtual re-creation of Hudson's 16-Shot handheld gaming device, which measures how many button presses a player can achieve in a second.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Adventure Island: The Beginning since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21395 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos