| Progress Continues
We've already had 10560 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| NA July 31, 2002|
EU September 6, 2002
|Genre(s)||Sports, Inline skating|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.
The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.
Some sound effects play at a lower rate which causes odd pitch stretching.
Game models don't appear to cast shadows. Appropriate rendering can be seen here.
The game freezes after completing any goal that makes a cutscene play. More specifically, the freeze happens once the cutscene audio ends. Depending on the cutscene, there may be a brief period of time before the cutscene audio ends during which you can open the pause menu and save, assuming that you don't skip the cutscene. Refer . Fixed by .
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Position 3||Position 4 (full Fast) causes green artifacts in menus|
The graph below charts the compatibility with Aggressive Inline since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 2.66GHz||NVIDIA GeForce GTX 260 896MB||Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|
|Ubuntu 10.04||AMD Phenom II X3 720||NVIDIA GeForce 8800 GT||Looks, sounds, and plays great. HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.||keller999|