Aggressive Inline

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Aggressive Inline
AggressiveInlineGC.jpg
Developer(s) Z-Axis
Publisher(s) Acclaim Entertainment
Platform(s) GameCube
Release date(s) NA July 31, 2002
EU September 6, 2002
Genre(s) Sports, Inline skating
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Aggressive Inline
Starts
GameIDs GILP51, GILE51
See also...

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Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.

The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.

Problems

Cutscene Crash

The game freezes after completing any goal that makes a cutscene play. More specifically, the freeze happens once the cutscene audio ends. Depending on the cutscene, there may be a brief period of time before the cutscene audio ends during which you can open the pause menu and save, assuming that you don't skip the cutscene. Refer issue 10605.

Sounds

Some sound effects play at a lower rate which causes odd pitch stretching.

Shadows

Game models don't appear to cast shadows. Appropriate rendering can be seen here.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes

Texture Cache Accuracy

Position 3 Position 4 (full Fast) causes green artifacts in menus

Version Compatibility

The graph below charts the compatibility with Aggressive Inline since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7248 Windows 7 Intel Core i7-920 @ 2.66GHz NVIDIA GeForce GTX 260 896MB Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Looks, sounds, and plays great. HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect. keller999

Gameplay Videos