Ai Cho Aniki: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Ai Cho Aniki.jpg|300px]]
|developer = Bits Laboratory
|developer = Bits Laboratory
|publisher = '''PC Engine Super CD'''<br/>{{vgrelease|JP=NCS}}'''Virtual Console'''<br/>{{vgrelease|JP=Hudson Entertainment}}
|publisher = '''PC Engine Super CD'''<br/>{{vgrelease|JP=Nippon Computer Systems}}'''Virtual Console'''<br/>{{vgrelease|JP=Hudson Entertainment}}
|platforms = [[TurboGrafx-16]],[[Virtual Console]]
|released  = '''PC Engine Super CD'''<br/>{{vgrelease|JP=February 24, 1995}}'''Virtual Console'''<br/>{{vgrelease|JP=December 18, 2007}}
|released  = '''PC Engine Super CD'''<br/>{{vgrelease|JP=February 24, 1995}}'''Virtual Console'''<br/>{{vgrelease|JP=December 18, 2007}}
|genre    = Shoot 'em up
|genre    = Shoot 'em up
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = Wii Remote
|input    = Wii Remote
|image    = [[File:Ai Cho Aniki.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-ai-cho-aniki
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-ai-cho-aniki
}}
}}
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'''''Ai Cho Aniki''''' ('''''愛・超兄貴''''' '''''Ai Chō Aniki''''', lit. '''''Love Super Big Brother''''') was the sequel to Cho Aniki developed by Masaya and also released for the PC Engine Super CD. In this game, players controlled Samson and Adon directly. A key difference in the control scheme of Ai Cho Aniki is that instead of rapidly pressing buttons as a means of firing at enemies, players now had to input intricate button combinations, Street Fighter-style.
'''''Ai Cho Aniki''''' ('''''愛・超兄貴''''' '''''Ai Chō Aniki''''', lit. '''''Love Super Big Brother''''') was the sequel to Cho Aniki developed by Masaya and also released for the PC Engine Super CD. In this game, players controlled Samson and Adon directly. A key difference in the control scheme of Ai Cho Aniki is that instead of rapidly pressing buttons as a means of firing at enemies, players now had to input intricate button combinations, Street Fighter-style.


<!-- To edit the TurboGrafx-16 VC Global Problems, navigate to "Template:GlobalProblems/TurboGrafx-16" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|TG16}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Avoid stuttering video
}}
}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:TurboGrafx-16 games‏‎]]
[[Category:TurboGrafx-16 games‏‎]]

Revision as of 18:04, 25 February 2018

Ai Cho Aniki
Ai Cho Aniki.jpg
Developer(s) Bits Laboratory
Publisher(s) PC Engine Super CD
JP Nippon Computer Systems
Virtual Console
JP Hudson Entertainment
Platform(s) Virtual Console, TurboGrafx-16
Release date(s) PC Engine Super CD
JP February 24, 1995
Virtual Console
JP December 18, 2007
Genre(s) Shoot 'em up
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote
Compatibility 0Stars0.pngEdit rating: Ai Cho Aniki
Unknown
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Ai Cho Aniki (愛・超兄貴 Ai Chō Aniki, lit. Love Super Big Brother) was the sequel to Cho Aniki developed by Masaya and also released for the PC Engine Super CD. In this game, players controlled Samson and Adon directly. A key difference in the control scheme of Ai Cho Aniki is that instead of rapidly pressing buttons as a means of firing at enemies, players now had to input intricate button combinations, Street Fighter-style.

Problems

There are no reported problems with this title.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Avoid stuttering video

Version Compatibility

The graph below charts the compatibility with Ai Cho Aniki since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos