Alien Hominid: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer      = The Behemoth
|developer      = The Behemoth
|publisher      = {{vgrelease|NA=O3 Entertainment|EU=ZOO Digital Publishing}}
|publisher      = {{vgrelease|NA=O3 Entertainment|EU=ZOO Digital Publishing|AUS=Sega}}
|released      = {{vgrelease|NA=November 18, 2004}}
|released      = {{vgrelease|NA=November 18, 2004|EU=2005|AUS=May 7, 2005}}
|genre          = Run and gun
|genre          = Run and gun
|modes          = Single-player, Multiplayer (4)
|modes          = Single-player, Multiplayer (4)

Revision as of 20:08, 25 December 2015

Alien Hominid
AlienHominidGC.jpg
Developer(s) The Behemoth
Publisher(s) NA O3 Entertainment
EU ZOO Digital Publishing
AUS Sega
Platform(s) GameCube
Release date(s) NA November 18, 2004
EU 2005
AUS May 7, 2005
Genre(s) Run and gun
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Alien Hominid
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Alien Hominid is an independently developed console video game released for Nintendo GameCube in 2004 through publisher O~3 Entertainment. The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51. Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar.

Emulation Information

Erratic FPS

FPS will jump erratically from tens to thousands of frames per second. But the VPS remains steady and the game works properly, so it can be ignored.

Problems

Template:SD3D9Template:/s

The D3D9 graphics backend does not work with Alien Hominid. The game will run and sound will play, but the image is nothing but black. Use D3D11 or OpenGL to avoid this issue. See issue 1506. Fixed by the removal of D3D9 in 4.0-155.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Alien Hominid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4388 Windows XP Intel Pentium e7400 @ 2.8GHz NVIDIA GeForce GTS 250 Alien Hominid GameCube Dolphin Emulator 4388 jedikevin20
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Very fast, low CPU usage at 2x res. Looks good, sounds great with HLE. No issues at all. keller999
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M When creating a memory card save at the beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues. jedivulcan
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3GHz NVIDIA GeForce GTX 480 Beat it twice and yet I played multiplayer with my friend. It works almost perfect @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-5942 Windows 7 Intel Core 2 Quad Q8200 @2.34GHZx4 NVIDIA GeForce GT 120 Perfect. Upscaling (internal resolution) is kinda useless, as the game is almost entirely sprites, which have a generally low resolution (pixelly), so unless you are using an HD texture pack, it's a waste of power. Runs at a stable 200-600FPS, and the first game I got a stack overflow on. Not very amused. I would expect something like that from Sonic Colors or Super Mario Galaxy 2. Also, it sometimes-not-very-oftenly does this thing where it glitches out Windows Explorer by rapidly closing and reopening Dolphin, but keeping the game running, and constantly having it out of focus. And when I try to stop the emulation, it somehow hides the cursor through the entire Dolphin window. And when I try to bring it back into focus on the taskbar, THE ICON FOR DOLPHIN JUST ISN'T THERE. It's still running, just not on the taskbar...? And now it says it's not responding on the taskbar and fading to white, WHEN I CAN SEE THAT THE GAME IS STILL RUNNING AND IT IS JUST NOT RECEIVING KEYSTROKES! This is the only game this happens on! THIS GAME IS TROLLING ME!! LotadTheGreat

Gameplay Videos