Alien Hominid: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Line 40: Line 40:
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=When creating a memory card save at the beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=When creating a memory card save at the beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues.|tester=jedivulcan}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Beat it twice and yet I played multiplayer with my friend. It works almost perfect @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=nVidia GeForce GTX 480|result=Beat it twice and yet I played multiplayer with my friend. It works almost perfect @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=4.0-5942|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8200 @2.34GHZx4|GPU=NVidia GeForce GT120|result=Perfect. Upscaling (internal resolution) is kinda useless, as the game is almost entirely sprites, which have a generally low resolution (pixelly), so unless you are using an HD texture pack, it's a waste of power. Runs at a stable 200-600 FPS, and the first game I got a stack overflow on. Not very amused. I would expect something like that from Sonic Colors or Super Mario Galaxy 2.|tester=LotadTheGreat}}
{{testing/entry|revision=4.0-5942|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8200 @2.34GHZx4|GPU=nVidia GeForce GT 120|result=Perfect. Upscaling (internal resolution) is kinda useless, as the game is almost entirely sprites, which have a generally low resolution (pixelly), so unless you are using an HD texture pack, it's a waste of power. Runs at a stable 200-600 FPS, and the first game I got a stack overflow on. Not very amused. I would expect something like that from Sonic Colors or Super Mario Galaxy 2.|tester=LotadTheGreat}}
{{testing/end}}
{{testing/end}}



Revision as of 03:43, 7 April 2015

Alien Hominid
AlienHominidGC.jpg
Developer(s) The Behemoth
Publisher(s) NA O3 Entertainment
EU ZOO Digital Publishing
Platform(s) GameCube
Release date(s) NA November 18, 2004
Genre(s) Run and gun
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Alien Hominid
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Alien Hominid is an independently developed console video game released for Nintendo GameCube in 2004 through publisher O~3 Entertainment. The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51. Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar.

Problems

Erratic FPS

FPS will jump erratically from tens to thousands of frames per second. But the VPS remains steady and the game works properly, so it can be ignored.

D3D9

The D3D9 graphics backend does not work with Alien Hominid. The game will run and sound will play, but the image is nothing but black. Use D3D11 or OpenGL to avoid this issue. See issue 1506. Fixed by the removal of D3D9 in 4.0-155.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Alien Hominid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21278 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4388 Windows XP x86 Intel Pentium e7400 @ 2.8GHz nVidia GeForce GTS 250 Alien Hominid Gamecube Dolphin Emulator 4388 jedikevin20
r7624 Linux Ubuntu 10.04 Lucid Lynx x86_64 AMD Phenom II X3 720 nVidia GeForce 8800 GT Very fast, low CPU usage at 2x res. Looks good, sounds great with HLE. No issues at all. keller999
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M When creating a memory card save at the beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues. jedivulcan
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHz nVidia GeForce GTX 480 Beat it twice and yet I played multiplayer with my friend. It works almost perfect @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-5942 Windows 7 x64 Intel Core 2 Quad Q8200 @2.34GHZx4 nVidia GeForce GT 120 Perfect. Upscaling (internal resolution) is kinda useless, as the game is almost entirely sprites, which have a generally low resolution (pixelly), so unless you are using an HD texture pack, it's a waste of power. Runs at a stable 200-600 FPS, and the first game I got a stack overflow on. Not very amused. I would expect something like that from Sonic Colors or Super Mario Galaxy 2. LotadTheGreat

Gameplay Videos