Alien Hominid

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Revision as of 03:55, 7 March 2017 by 71.91.36.185 (talk) (Add some Gecko codes)
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Alien Hominid
AlienHominidGC.jpg
Developer(s) The Behemoth
Publisher(s) NA O3 Entertainment
Platform(s) GameCube
Release date(s) NA November 18, 2004
Genre(s) Run and gun
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Alien Hominid
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Alien Hominid is an independently developed console video game released for Nintendo GameCube in 2004 through publisher O~3 Entertainment. The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51. Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar.

Emulation Information

Erratic FPS

FPS will jump erratically from tens to thousands of frames per second, depending on your system. This will not negatively affect gameplay in any way, however you can enable V-Sync in the graphics options to lock the FPS to your monitor's refresh rate, which will reduce the load on your GPU while adding a small amount of input lag. Recommended for high-end systems. This can however be fixed with a Gecko code.

Enhancements

Fix Erratic FPS

The below Gecko code prevents the FPS jump.

04031130 60000000
0403113C 60000000

Widescreen

The Dolphin Widescreen Hack does nothing in this game.

C20CE38C 00000003
3C803FAB 90830000
C1230000 ED041828
ED090232 00000000
04080A70 60000000
04080AA0 60000000
04080AE4 60000000
04080B00 60000000
04080B94 60000000

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Alien Hominid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4388 Windows XP Intel Pentium e7400 @ 2.8GHz NVIDIA GeForce GTS 250 Alien Hominid GameCube Dolphin Emulator 4388 jedikevin20
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Very fast, low CPU usage at 2x res. Looks good, sounds great with HLE. No issues at all. keller999
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M When creating a memory card save at the beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues. jedivulcan
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3GHz NVIDIA GeForce GTX 480 Beat it twice and yet I played multiplayer with my friend. It works almost perfect @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
4.0-5942 Windows 7 Intel Core 2 Quad Q8200 @2.34GHZx4 NVIDIA GeForce GT 120 Perfect. Upscaling (internal resolution) is kinda useless, as the game is almost entirely sprites, which have a generally low resolution (pixelly), so unless you are using an HD texture pack, it's a waste of power. Runs at a stable 200-600FPS, and the first game I got a stack overflow on. Not very amused. I would expect something like that from Sonic Colors or Super Mario Galaxy 2. Also, it sometimes-not-very-oftenly does this thing where it glitches out Windows Explorer by rapidly closing and reopening Dolphin, but keeping the game running, and constantly having it out of focus. And when I try to stop the emulation, it somehow hides the cursor through the entire Dolphin window. And when I try to bring it back into focus on the taskbar, THE ICON FOR DOLPHIN JUST ISN'T THERE. It's still running, just not on the taskbar...? And now it says it's not responding on the taskbar and fading to white, WHEN I CAN SEE THAT THE GAME IS STILL RUNNING AND IT IS JUST NOT RECEIVING KEYSTROKES! This is the only game this happens on! THIS GAME IS TROLLING ME!! LotadTheGreat
4.0-9440 Windows 10 Intel Core i7-2630QM AMD Radeon HD 6650 FPS seems to change randomly when in the menu. The intro seems to freeze with an annoying noise. The games itself works fine. francis

Gameplay Videos