All-Star Baseball 2002: Difference between revisions

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|title        = All-Star Baseball 2002
|title        = All-Star Baseball 2002
|image        = [[File:All-Star_Baseball_2002.jpg|265px]]
|image        = [[File:All-Star_Baseball_2002.jpg|265px]]
|developer    = Acclaim Entertainment
|developer    = Acclaim Studios Austin
|publisher    = Acclaim Entertainment
|publisher    = Acclaim Entertainment
|series      = ''All-Star Baseball''
|series      = ''All-Star Baseball''
|genre        = Sports
|genre        = Sports (Traditional) Baseball Simulation
|modes        = Single-player, Multiplayer
|modes        = Single-player, Multiplayer
|platforms    = Gamecube
|platforms    = Gamecube, PS2
|media        = 1 GC Optical Disc
|media        = 1 GC Optical Disc
|input        = Gamepad
|input        = Gamepad
|size        = 1.35GB
|fps          = 30
|compatibility = {{ratings|name=All-Star Baseball 2002}}}}
|compatibility = {{ratings|name=All-Star Baseball 2002}}}}


All-Star Baseball is a baseball  video game series developed and published by Acclaim Entertainment. The series began in 1998 with the release of All-Star Baseball '99. The announcers John Sterling and Michael Kay have been added during the ballgame from 1998-2000 for N64. The final release in the series (due to the bankruptcy of Acclaim) is All-Star Baseball 2005.
'''''All-Star Baseball 2002''''' is an Traditional Baseball Simulation game developed by Acclaim Studios Austin and published by Acclaim Entertainment for the Nintendo GameCube & PS2. It was released in the US on November 17, 2001. The series began in 1998 with the release of All-Star Baseball '99. The announcers John Sterling and Michael Kay have been added during the ballgame from 1998-2000 for N64. The final release in the series (due to the bankruptcy of Acclaim) is All-Star Baseball 2005.  


== Problems ==
== Problems ==
===Hang===
===Highlighted Menu Items===
Game hangs directly after start since r4798. Unclear how playable the game is in prior releases.
Items in the menu do not appear to be highlighted as they should be. To fix this, enable "Accurate Texture Cache" in your video plugin's configuration.
 
 
'''Examples:'''
 
Without "Accurate Texture Cache"
 
[[File:Asb02woacctexcache1.jpg|450px]][[File:Asb02woacctexcache2.jpg|450px]]
 
 
With "Accurate Texture Cache"
 
[[File:Asb02withacctexcache1.jpg|450px]][[File:Asb02withacctexcache2.jpg|450px]]
 
 
 
 
===Player Shadows===
Shadows of players appear glithcy. I found no fix for this. In the picture below you'll see double shadows are cast off the batter and are squiggly.
 
 
[[File:Asb02shadows.jpg]]
 
 
 


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =  
|dualcore              = Enabled
|dualcorenotes        =  
|dualcorenotes        =  
|idleskipping          =  
|idleskipping          = Enabled
|idleskippingnotes    =  
|idleskippingnotes    =  
|dsplleonthread        =  
|dsplleonthread        =  
Line 30: Line 56:
|recompiler            =  
|recompiler            =  
|recompilernotes      =  
|recompilernotes      =  
|graphicsplugin        =  
|graphicsplugin        = DX11
|graphicspluginnotes  =  
|graphicspluginnotes  = Enable "Accurate Texture Cache" to fix highlighting of menu items
|forcefilter          =  
|forcefilter          =  
|forcefilternotes      =
|forcefilternotes      =
Line 50: Line 76:
|realxfb              =  
|realxfb              =  
|realxfbnotes          =  
|realxfbnotes          =  
|dspplugin            =  
|dspplugin            = LLE Plugin
|dsppluginnotes        =  
|dsppluginnotes        = Use LLE. HLE slows down game play considerably.
|hleaudio              =  
|hleaudio              =  
|hleaudionotes        =  
|hleaudionotes        =  
Line 67: Line 93:
{{Testing}}
{{Testing}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
{{Test Entry|revision=6931|OS=Windows 7 Ultimate(x64)|CPU=Intel Core2Duo E7500 @ 3.75GHz|GPU=EVGA Geforce GTS 250 512MB|result=Fully Playable: 30 FPS with DX11 plug-in, OpenCL and "Accurate Texture Cache" enabled}}
|}
|}


== Gameplay Videos ==


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 04:11, 1 February 2011

All-Star Baseball 2002
All-Star Baseball 2002.jpg
Developer(s) Acclaim Studios Austin
Publisher(s) Acclaim Entertainment
Series All-Star Baseball
Platform(s) GameCube
Genre(s) Sports (Traditional) Baseball Simulation
Mode(s) Single-player, Multiplayer
Input methods
Compatibility 5Stars5.pngEdit rating: All-Star Baseball 2002
Perfect
GameIDs
See also...

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All-Star Baseball 2002 is an Traditional Baseball Simulation game developed by Acclaim Studios Austin and published by Acclaim Entertainment for the Nintendo GameCube & PS2. It was released in the US on November 17, 2001. The series began in 1998 with the release of All-Star Baseball '99. The announcers John Sterling and Michael Kay have been added during the ballgame from 1998-2000 for N64. The final release in the series (due to the bankruptcy of Acclaim) is All-Star Baseball 2005.

Problems

Highlighted Menu Items

Items in the menu do not appear to be highlighted as they should be. To fix this, enable "Accurate Texture Cache" in your video plugin's configuration.


Examples:

Without "Accurate Texture Cache"

File:Asb02woacctexcache1.jpgFile:Asb02woacctexcache2.jpg


With "Accurate Texture Cache"

File:Asb02withacctexcache1.jpgFile:Asb02withacctexcache2.jpg



Player Shadows

Shadows of players appear glithcy. I found no fix for this. In the picture below you'll see double shadows are cast off the batter and are squiggly.


File:Asb02shadows.jpg



Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Enabled

Testing

Template:Test Entry |}