Animal Crossing: City Folk: Difference between revisions

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surprisingly.|tester=coreyfaure}}
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{{testing/entry|revision=4.0-330|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon R9 290|result=60 FPS, no glitches or errors spotted.|tester=MatthewDratt}}
{{testing/entry|revision=4.0-330|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon R9 290|result=60 FPS, no glitches or errors spotted.|tester=MatthewDratt}}
{{testing/entry|revision=4.0-6144|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce GT 520 M|result=50-60 FPS, no glitches, minor audio errors|tester=TimberWolffe}}
{{testing/end}}
{{testing/end}}



Revision as of 07:30, 3 May 2015

Animal Crossing: City Folk
AnimalCrossingCityFolk.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Animal Crossing
Platform(s) Wii
Release date(s) NA November 16, 2008
JP November 20, 2008
AUS December 4, 2008
EU December 5, 2008
KO January 28, 2010
Genre(s) Life simulation
Mode(s) Single-player, Online (4)
Input methods Wii Remote + Nunchuk, Microphone
Compatibility 4Stars4.pngEdit rating: Animal Crossing: City Folk
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Animal Crossing: City Folk, known in European and Australian markets as Animal Crossing: Let's Go to the City, is a life simulation video game for the Wii video game console. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the Animal Crossing series.

Problems

Sound Problems

Sometimes there will be audio feedback when walking around town. Just enter a building to make it stop. Some music tracks may crackle lightly as well if using HLE or may be distorted, and strangely HLE can run slower than LLE, but on the other hand HLE can play tracks perfectly with higher performance (like normal) It is really just 50/50. DSP LLE will fix these problems if you have them.

Pattern Editor

Pattern editor may not work properly without enabling accurate texture cache, but seems to work perfectly fine without accurate texture cache enabled sometimes.

Yellow Backgrounds

Yellow backgrounds can appear in the pattern editor, catalog and message editor keypad. May need extra testing doesn't seem to be present in new revisions. Fixed by an unknown revision (before 4.0-5714).

Camera

The camera doesn't show pictures. EFB to RAM may correct this. Just use Dolphin's screenshot button to capture images of the game. Fixed by an unknown revision (before 4.0-5714).

Telescope doesn't work

The observatory's telescope does not work. Fixed by a revision before 3.5-1393.

WiiMote Menu

The Wii Motion controller UI never goes away. Fixed by an unknown revision.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy 1 Fixes pattern editor

Version Compatibility

The graph below charts the compatibility with Animal Crossing: City Folk since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7695 Windows 7 x86 Intel Pentium E5200 @ 3.3GHz nVidia GeForce GTX 460 58-60 FPS DevWAR
3.0-183 Windows 7 x86 AMD Phenom II X4 840 @ 3.2GHz nVidia GeForce GTS 450 48-60 FPS Bwilliy
3.0-204 Windows 7 x64 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6970 60 FPS Fake-Messiah
3.0-638 Windows 7 x64 Intel Core i5-3450 @ 3.1GHz AMD Radeon HD 6570 60 FPS, game runs great. Emcitement
3.0-681 Windows XP x86 Intel Core 2 Quad Q6600 @ 2.4GHz ATI Radeon HD 4800 55-73% speed outside or in the city, 100% speed in buildings. coczero
3.0-735 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 7850 60 FPS Mathijs
3.0-735 Windows 7 x64 AMD Phenom II X4 970 @ 3.5GHz AMD Radeon HD 6870 60 FPS Mathijs
3.0-868 Windows 7 x86 AMD Turion X2 Ultra @ 2.1GHz nVidia GeForce 9600M GT 30-60 FPS GigaToni
3.5-367 Windows 7 x64 AMD FX-6100 @ 3.4GHz AMD Radeon HD 6670 60 FPS, running really smooth. SlimStyle
3.5-1313 Windows 7 x64 Intel Core i5-2500k @ 4.7GHz nVidia GeForce 9600M GT 30-60 FPS GigaToni
3.5-1313 Windows 7 x64 Intel Core i5-2500k @ 4.7GHz nVidia GeForce GTX 680 60 FPS, perfect emulation Megamew28
3.5-1393 Windows 8 x64 Intel Core i5-3570k @ 3.8GHz AMD Radeon HD 4830 60 FPS, Runs perfect, even the telescope works! ce
4.0-330 Windows 7 x64 AMD Phenom II X4 965 @ 3.4GHz nVidia GeForce GTX 560 Ti 56-60 FPS, almost perfect. Everything works, including online play,

surprisingly.

coreyfaure
4.0-330 Windows 7 x64 Intel Core i7-4790k @ 4.6GHz AMD Radeon R9 290 60 FPS, no glitches or errors spotted. MatthewDratt
4.0-6144 Windows 7 x64 Intel Core i5-480M @ 2.67GHz nVidia GeForce GT 520 M 50-60 FPS, no glitches, minor audio errors TimberWolffe

Gameplay Videos