Difference between revisions of "Aquaman: Battle for Atlantis"

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Revision as of 13:13, 4 April 2011

Aquaman: Battle for Atlantis
Aquaman: Battle for Atlantis
Developer(s) Lucky Chicken Games
Publisher(s) TDK Mediactive
Platform(s) GameCube
Genre(s) Action-Adventure
Mode(s) Single-Player
Input methods
Compatibility 4Stars4.pngEdit rating: Aquaman: Battle for Atlantis
See also...

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Aquaman: Battle for Atlantis' purpose of the game is to save Atlantis from doom. The story is told by cut scenes that do not use animation or voices. The story of the game is told by text that accompanies pictures, like a comic book. The way to progress is to swim around the level and defeat the enemies there. The player has to control Aquaman and make him fight. The levels are filled with empty ruined buildings that Aquaman sometimes has to swim around. Sometimes Aquaman approaches groups of enemies. When Aquaman fights he can punch, kick, and grapple with his opponents to defeat them. There are also times throughout the game where you can pilot crafts through the water and shoot down enemy submarines.



Crash at start with the following errors:

  • "ERROR: Trying to compile at 0. LR=8014f134"
  • "iCacheJIT: Reading Opcode from fffffffc. Please report."

Hang-Mission 1 Start

Game freezes up at the start of mission 1; broke somewhere between r4759 and r4769. Refer Issue 2579.


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Aquaman: Battle for Atlantis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12716 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.



Gameplay Videos