Arc Rise Fantasia: Difference between revisions

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Revision as of 03:41, 10 October 2015

Arc Rise Fantasia
Arc Rise Fantasia
Developer(s) Imageepoch, Marvelous Entertainment
Publisher(s) Marvelous Entertainment, Ignition Entertainment
Platform(s) Wii
Release date(s) JP June 4, 2009
NA July 20, 2010
Genre(s) Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Arc Rise Fantasia
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Arc Rise Fantasia​ (アークライズファンタジア, Āku Raizu Fantajia) is a fantasy role-playing game developed by Imageepoch and published by Marvelous Entertainment for the Wii. It is Imageepoch's first game not developed for a handheld game console. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 27, 2010.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Arc Rise Fantasia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 x64 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later. I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems.

Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there.

Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Arc Rise Fantasia on Dolphin Emulator 1080p

Vortextk
^r6607 Windows 7 x64 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5850 Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision
^r7478 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 No problems at all. Robodt7
^r7590 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.83GHz ATI Radeon HD 5750 Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue.
3.5 Windows 8 x64 Intel Core i5-2310 @ 2.9GHz NVIDIA GeForce 9800 GT The game has some small locked (not bother, they are only loadings) also has small variations of FPS, "sometimes" some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native. WWSNK
4.0-4063 Windows 8.1 x64 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 780 No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.

Gameplay Videos