Arc Rise Fantasia: Difference between revisions

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|developer    = Imageepoch, Marvelous Entertainment
|developer    = Imageepoch, Marvelous Entertainment
|publisher    = Marvelous Entertainment, Ignition Entertainment
|publisher    = Marvelous Entertainment, Ignition Entertainment
|released      = {{vgrelease|JP=June 4, 2009|NA=July 20, 2010}}
|genre        = RPG
|genre        = RPG
|modes        = Single-Player
|modes        = Single-Player

Revision as of 17:11, 3 August 2012

Arc Rise Fantasia
Arc Rise Fantasia
Developer(s) Imageepoch, Marvelous Entertainment
Publisher(s) Marvelous Entertainment, Ignition Entertainment
Platform(s) Wii
Release date(s) JP June 4, 2009
NA July 20, 2010
Genre(s) RPG
Mode(s) Single-Player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Arc Rise Fantasia
Perfect
GameIDs
See also...

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Arc Rise Fantasia​ (アークライズファンタジア, Āku Raizu Fantajia?) is a fantasy role-playing game developed by Imageepoch and published by Marvelous Entertainment for the Wii. It is Imageepoch's first game not developed for a handheld game console. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 27, 2010.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Arc Rise Fantasia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6607 Windows 7 x64 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5850 Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision
r7478 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 No problems at all. Robodt7
r7590 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.83GHz ATI Radeon HD 5750 Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cut-scenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue.

Gameplay Videos