Arc Rise Fantasia

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Arc Rise Fantasia
Arc Rise Fantasia
Developer(s) Imageepoch, Marvelous Entertainment
Publisher(s) JP Marvelous Entertainment
NA Ignition Entertainment
Platform(s) Wii
Release date(s) JP June 4, 2009
NA July 27, 2010
Genre(s) Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Arc Rise Fantasia
Perfect
GameIDs RPJE7U, RPJJ99
See also...

Dolphin Forum thread
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Arc Rise Fantasia​ (アークライズファンタジア, Āku Raizu Fantajia) is a fantasy role-playing game developed by Imageepoch and published by Marvelous Entertainment for the Wii. It is Imageepoch's first game not developed for a handheld game console. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 27, 2010.

Problems

There are no reported problems with this title.

Enhancements

60 FPS

Gecko Code:

$60 FPS
C203EA78 00000002 // No movement fix
38630001 7C1D1800
60000000 00000000 //end
C203DCE0 00000003 // Run spaz fix
3E800000 3EA08000
62B51804 92950000
C0150000 00000000 //end
C203DD44 00000001 // Run sound fix
2C000014 00000000 // Change 14 to adjust timing
22441BB0 00000000 //undo for world map
04442610 3F800000 //walk 1
0444260C 3F800000 //walk 2
04442614 00000000 //FPS 60
04442618 00000001 //Battle and UI speed
20442E58 01000000 //VN off switch
22441BB0 00000002 //60 fps cutscene switch
04442610 40000000 //undo when needed
0444260C 40000000 //undo
04442618 00000002 //undo
04442614 00000001 //undo
F0000000 00000000

Issues caused are minor, but include:

  • 2x speed for stuff like hopping across rocks when it prompts you to hit a button.
  • Normal 30 fps world map.
  • Half speed for some automated walking sequences, usually during dialog scenes.
  • Cutscene lag may cause graphical glitches when the camera switches. Remove the "60 fps cutscene switch" if you want to revert back to 30 fps cutscenes.

Dolphin 5.0 stable works great with this code, but development builds may be bugged. While using dev builds, if the game freezes or textures flash across the screen, then you might fix it by turning off "Speed Up Disc Transfer Rate" and setting CPU Clock Override to 125%. If freezing still occurs, try different settings for CPU Clock Override or use 5.0 stable.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Arc Rise Fantasia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-12660 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6607 Windows 7 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5850 Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision
r7478 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 No problems at all. Robodt7
r7590 Windows 7 Intel Core 2 Quad Q9550 @ 2.83GHz ATI Radeon HD 5750 Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue.
3.0 Windows 7 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later. I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems.

Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there.

Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Arc Rise Fantasia on Dolphin Emulator 1080p

Vortextk
3.5 Windows 8 Intel Core i5-2310 @ 2.9GHz NVIDIA GeForce 9800 GT The game has some small locked (not bother, they are only loadings) also has small variations of FPS, "sometimes" some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native. WWSNK
4.0-4063 Windows 8.1 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 780 No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.

Gameplay Videos