Avatar: The Last Airbender (GC): Difference between revisions

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m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
m (→‎Testing: mention a bug that's probably native)
 
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{{Infobox VG
{{Infobox VG
|image = [[File:AvatarTheLastAirbenderGC.jpg|300px]]
|image     = [[File:AvatarTheLastAirbenderGC.jpg|300px]]
|developer = THQ Studio Australia
|developer = THQ Studio Australia
|publisher = THQ
|publisher = THQ
|series    = The Last Airbender
|released  = {{vgrelease|NA=October 10, 2006|EU=February 9, 2007}}
|released  = {{vgrelease|NA=October 10, 2006|EU=February 9, 2007}}
|series    = ''The Last Airbender''
|genre    = Action-adventure
|genre    = Action-adventure
|modes    = Single-player
|modes    = Single-player
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== Problems ==
== Problems ==
=== <s>MMU Speed Hack</s> ===
{{Problems|{{#vardefineecho:problems|
The game crashes during boot. Use MMU Speed Hack to fix this. Option defaulted in {{revision|4.0-3631}}.
 
 
}}}}
 
== Enhancements ==
=== Widescreen Patch ===
==== NTSC-U ====
 
Input this as an AR code.
 
<pre>
$16:9 Aspect Ratio (Widescreen) [Ralf]
044F5D1C 3FE38E39
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0|***|Crash without MMU Speed Hack, likely applies prior to this revision as well}}
{{VersionCompatibilityVersion|4.0-3631|****|MMU Speed Hack always on}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-5394|OS=Windows 8.1 x64|CPU=Intel Core i5-4670k|GPU=NVIDIA GeForce GTX 670|result=All intro video loads slowly.  2-4FPS range during all intro screens.  Stuttering audio and video during gameplay. ~4 minutes to load to title screen.|tester=Nontheist}}
{{testing/entry|revision=4.0-5394|OS=Windows 8.1|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=All intro video loads slowly.  2-4FPS range during all intro screens.  Stuttering audio and video during gameplay. ~4 minutes to load to title screen.|tester=Nontheist}}
{{testing/entry|revision=4.0-8131|OS=Windows 10|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GT 740|result=< 30 FPS. Choppy, loading screens (Pre-title screen) display with static and black bars|tester=michael}}
{{testing/entry|revision=4.0-8143|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 760|result=Game runs smooth when going, but has some pretty nasty shader generation slowdowns. Is finally fully playable, though!|tester=JMC47}}
{{testing/entry|revision=4.0-9281|OS=Windows 10|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GT 740|result=Playable.  Appears to ignore Dolphin's internal resolution, making it look pixelated.  usually 30 FPS, randomly jumps to below 5 for a few seconds.  I am the same michael as above.|tester=michael}}
{{testing/entry|revision=5.0-17293|OS=Windows 10|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 1070|result=Perfect. At native resolution, the only issue is that during the introduction cutscene (the same one that plays before every episode of the series), there is slowdown to 25 FPS. I used Direct3D 12 at 6xIR (2160p) with 2xMSAA and 4x anisotropic filtering, which was the highest setting which allowed maintaining 30 FPS consistently in the snowy starting area and title menu. The menu and HUD textures do not scale from native resolution, but all the other graphics do scale with higher resolution settings. I tested the first chapter and stopped when I encountered a bug that's probably native where I couldn't get an area marked as explored despite backtracking and it working on the Wii version. There was also a bug that's probably native where you can fall off a bridge in the Ice Cave that's supposed to have invisible walls, and then if you go into Momo Mode there, the game softlocks. It goes into a loading screen with a running Momo animation that you don't see anywhere else, and it plays until you reset.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|5d2mwbybCKg|Dolphin Emulator 3.0-765 - Avatar: The Last Airbender (1080p HD) - Nintendo GameCube|br}}
{{VideoGallery
|vid1=5d2mwbybCKg|cap1=Dolphin Emulator 3.0-765 - Avatar: The Last Airbender (1080p HD) - Nintendo GameCube
|vid2=AoVFM8IPNoA|cap2=Avatar: The Last Airbender on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=qudTitSyQ-s|cap3=Dolphin Emulator 5.0-1691 - Avatar: The Last Airbender (1080p HD) - Nintendo GameCube
|vid4=eyH4QQbYZBY|cap4=Avatar: The Last Airbender [Gamecube] Dolphin 5.0 [1080p HD]
}}


{{Navigation/The Last Airbender}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 15:00, 4 April 2023

Avatar: The Last Airbender
AvatarTheLastAirbenderGC.jpg
Developer(s) THQ Studio Australia
Publisher(s) THQ
Series The Last Airbender
Platform(s) GameCube
Release date(s) NA October 10, 2006
EU February 9, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Avatar: The Last Airbender (GC)
Playable
GameIDs
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Based on Nickelodeon's show Avatar: The Last Airbender (known as Avatar: The Legend of Aang in Europe), fans will play as Aang, Katara, Sokka and Haru as they grow into an unstoppable team utilizing the kung fu inspired bending arts through the Avatar universe. Players will explore the four Avatar nations and battle new enemies.

Problems

There are no reported problems with this title.

Enhancements

Widescreen Patch

NTSC-U

Input this as an AR code.

$16:9 Aspect Ratio (Widescreen) [Ralf]
044F5D1C 3FE38E39

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Avatar: The Last Airbender since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-5394 Windows 8.1 Intel Core i5-4670K NVIDIA GeForce GTX 670 All intro video loads slowly. 2-4FPS range during all intro screens. Stuttering audio and video during gameplay. ~4 minutes to load to title screen. Nontheist
4.0-8131 Windows 10 Intel Core i5-750 NVIDIA GeForce GT 740 < 30 FPS. Choppy, loading screens (Pre-title screen) display with static and black bars michael
4.0-8143 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 760 Game runs smooth when going, but has some pretty nasty shader generation slowdowns. Is finally fully playable, though! JMC47
4.0-9281 Windows 10 Intel Core i5-750 NVIDIA GeForce GT 740 Playable. Appears to ignore Dolphin's internal resolution, making it look pixelated. usually 30 FPS, randomly jumps to below 5 for a few seconds. I am the same michael as above. michael
5.0-17293 Windows 10 Intel Core i7-2700K @ 3.5 GHz NVIDIA GeForce GTX 1070 Perfect. At native resolution, the only issue is that during the introduction cutscene (the same one that plays before every episode of the series), there is slowdown to 25 FPS. I used Direct3D 12 at 6xIR (2160p) with 2xMSAA and 4x anisotropic filtering, which was the highest setting which allowed maintaining 30 FPS consistently in the snowy starting area and title menu. The menu and HUD textures do not scale from native resolution, but all the other graphics do scale with higher resolution settings. I tested the first chapter and stopped when I encountered a bug that's probably native where I couldn't get an area marked as explored despite backtracking and it working on the Wii version. There was also a bug that's probably native where you can fall off a bridge in the Ice Cave that's supposed to have invisible walls, and then if you go into Momo Mode there, the game softlocks. It goes into a loading screen with a running Momo animation that you don't see anywhere else, and it plays until you reset. SpectraNocturne

Gameplay Videos