Avatar: The Last Airbender (Wii): Difference between revisions

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{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3xIR, 1xAF, 1x MSAA. Playable. Most of the time, the game runs at 60 fps. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered. The game stutters only when encountering particle effects (fire and steam), such as those which occur when switching between title screen menus. Other than this, and a cutscene featuring fire effects, the game was running perfectly until the first boss battle featuring fire effects, which was still playable. Changing to 1x internal resolution (IR) and/or using hacks such as "Skip EFB access from CPU" does not resolve any slowdown. (This hardware is a decade old.) |tester=SpectraNocturne}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering particle effects (fire and steam), such as those which occur when switching between title screen menus, but this goes away when lowering internal resolution (IR) from 3x to 1x. During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered. Fire effects are scarcely encountered during the first two hours of the game until the first boss battle, so I went a while without seeing the 3x IR-only stuttering. |tester=SpectraNocturne}}
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Revision as of 19:24, 10 February 2022

Avatar: The Last Airbender
AvatarTheLastAirbenderWii.JPG
Developer(s) AWE Games
Publisher(s) THQ
Series The Last Airbender
Platform(s) Wii
Release date(s) NA November 13, 2006
AUS February 8, 2007
EU February 9, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Avatar: The Last Airbender (Wii)
Playable
GameIDs
See also...

GameCube Version
Dolphin Forum thread
Open Issues
Search Google
The Last Airbender (video game) Wikipedia page

In Avatar: The Last Airbender (known as Avatar: The Legend of Aang in Europe) play as Aang, Katara, Haru and Sokka as you grow your team into an unstoppable force. Utilize your bending powers and explore the Avatar universe. Bring to life an adventure of intrigue, deception and revelation that exposes an even greater threat than the Fire Nation as you battle new enemies and master your bending skills.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Avatar: The Last Airbender since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering particle effects (fire and steam), such as those which occur when switching between title screen menus, but this goes away when lowering internal resolution (IR) from 3x to 1x. During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered. Fire effects are scarcely encountered during the first two hours of the game until the first boss battle, so I went a while without seeing the 3x IR-only stuttering. SpectraNocturne

Gameplay Videos