Avatar: The Last Airbender (Wii): Difference between revisions
m (→Testing) |
|||
Line 33: | Line 33: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 2xIR | {{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60fps to 50fps lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution. During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.|tester=SpectraNocturne}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 22:40, 10 February 2022
Avatar: The Last Airbender | |
---|---|
Developer(s) | AWE Games |
Publisher(s) | THQ |
Series | The Last Airbender |
Platform(s) | Wii |
Release date(s) | NA November 13, 2006 AUS February 8, 2007 EU February 9, 2007 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
GameCube Version |
In Avatar: The Last Airbender (known as Avatar: The Legend of Aang in Europe) play as Aang, Katara, Haru and Sokka as you grow your team into an unstoppable force. Utilize your bending powers and explore the Avatar universe. Bring to life an adventure of intrigue, deception and revelation that exposes an even greater threat than the Fire Nation as you battle new enemies and master your bending skills.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Avatar: The Last Airbender since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-15993 | Windows 10 | Intel Core i5-2300 @ 2.8 GHz | AMD Radeon HD 6770 | Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60fps to 50fps lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution. During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered. | SpectraNocturne |
Gameplay Videos
|
- AWE Games (Developer)
- THQ (Publisher)
- The Last Airbender (Series)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Untested for 2500+ revisions
- Wii games