BIT.TRIP BEAT: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title         = BIT.TRIP BEAT
|title = {{SUBPAGENAME}}
|image          = [[File:BT-BEAT.jpg|175px|BIT.TRIP BEAT]]
|developer = Gaijin Games
|caption        = WiiWare image of BIT.TRIP BEAT
|publisher = Aksys Games (Wii, North America and Europe)<br>Arc System Works (Wii, Japan)<br>Gaijin Games (Windows, Mac OS X)<br>Namco Bandai (iOS)
|developer      = Gaijin Games
|released = '''WiiWare'''{{vgrelease|NA=March 16, 2009|JP=April 28, 2009|PAL=May 1, 2009}}'''iOS'''{{vgrelease|NA=September 30, 2010}}'''Windows'''{{vgrelease|NA=November 2, 2010}}'''Mac OS X'''{{vgrelease|NA=November 2, 2010}}'''Nintendo 3DS'''{{vgrelease|NA=Summer 2011}}
|publisher      = Aksys Games
|genre = Action, Music, post-retro
|genre         = Action, Music
|modes = Single-player, multiplayer
|modes         = Single-Player, Multiplayer
|ratings = {{vgratings|ESRB=E|OFLCA=G|PEGI=3}}
|ratings       =  
|platforms = [[WiiWare]]
|platforms     = [[WiiWare]]
|input = Wii Remote
|input         = Wii Remote
|image = [[File:BT-BEAT.jpg|175px]]
|compatibility  = {{Ratings|name=BIT.TRIP BEAT}}
}}
}}


'''''BIT.TRIP BEAT'''''
'''''Bit.Trip Beat''''', marketed as '''''BIT.TRIP BEAT''''', is an arcade-style music video game developed by Gaijin Games and published by Aksys for the Wii's [[WiiWare]] download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for the iOS series on iPod Touch, iPhone, and iPad in both ''Bit.Trip Beat'' and ''Bit.Trip Beat HD'' versions.


== Problems ==
== Problems ==
 
=== Off-Sync ===
===Off-Sync===
It's possible that, if the game doesn't properly run 60fps all the time, that the beats and music get off-sync. Other BIT.TRIP Games fix this problem where the music stops and plays at certain parts again syncing with the beats again.
It's possible that, if the game doesn't properly run 60fps all the time, that the beats and music get off-sync. Other BIT.TRIP Games fix this problem where the music stops and plays at certain parts again syncing with the beats again.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|7661|*****}}
{{VersionCompatibilityVersion|7661|*****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440|tester=TimeWalker}}
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440|tester=|tester=TimeWalker}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=yX_fv5GioEE&hd=1 Bit.Trip Beat (WiiWare) on Dolphin Wii/GC Emulator 720p HD | Full Speed]
*[http://www.youtube.com/watch?v=yX_fv5GioEE&hd=1 Bit.Trip Beat (WiiWare) on Dolphin Wii/GC Emulator 720p HD | Full Speed]


[[Category:WiiWare games]]
[[Category:WiiWare games]]
[[Category:Action games]]
[[Category:Music games]]
[[Category:Multiplayer games]]

Revision as of 08:20, 8 September 2011

BIT.TRIP BEAT
BT-BEAT.jpg
Developer(s) Gaijin Games
Publisher(s)
Platform(s) WiiWare
Release date(s) WiiWareJP April 28, 2009
NA March 16, 2009
iOSNA September 30, 2010
WindowsNA November 2, 2010
Mac OS XNA November 2, 2010
Nintendo 3DSNA Summer 2011
Genre(s) Action, Music, post-retro
Mode(s) Single-player, multiplayer
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: BIT.TRIP BEAT
Perfect
GameIDs
See also...

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Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for the iOS series on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions.

Problems

Off-Sync

It's possible that, if the game doesn't properly run 60fps all the time, that the beats and music get off-sync. Other BIT.TRIP Games fix this problem where the music stops and plays at certain parts again syncing with the beats again.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with BIT.TRIP BEAT since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7661 Windows 7 x64 Intel Core i7-860 @ 2.8GHz ATI Radeon HD 4850 Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440 TimeWalker

Gameplay Videos