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BIT.TRIP BEAT: Difference between revisions
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{{Testing}} | {{Testing}} | ||
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{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 860 @ 2.8GHz|GPU=ATI Radeon 4850 | {{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440|tester=TimeWalker}} | ||
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Revision as of 19:11, 15 August 2011
BIT.TRIP BEAT | |
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WiiWare image of BIT.TRIP BEAT | |
Developer(s) | Gaijin Games |
Publisher(s) | Aksys Games |
Platform(s) | WiiWare |
Genre(s) | Action, Music |
Mode(s) | Single-Player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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BIT.TRIP BEAT
Problems
Off-Sync
It's possible that, if the game doesn't properly run 60fps all the time, that the beats and music get off-sync. Other BIT.TRIP Games fix this problem where the music stops and plays at certain parts again syncing with the beats again.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with BIT.TRIP BEAT since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.