| Progress Continues
We've already had 9413 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Publisher(s)||JP Arc System Works|
NA/EU Aksys Games
|Release date(s)|| JP October 27, 2009|
NA November 23, 2009
EU March 5, 2010
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk, Classic Controller|
|GameIDs||WVBPXS, WVBEXS, WVBJJF|
Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space."
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with BIT.TRIP VOID since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-860 @ 2.8GHz||ATI Radeon HD 4850||Fully Playable: 60FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440||TimeWalker|