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BIT.TRIP VOID: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title | |title = {{SUBPAGENAME}} | ||
| | |developer = Gaijin Games | ||
| | |publisher = Aksys Games | ||
| | |designer = Alex Neuse<br />Chris Osborn | ||
| | |composer = Nullsleep | ||
|genre | |artist = Mike Roush | ||
|modes | |released = {{vgrelease|JP=October 27, 2009|NA=November 23, 2009|PAL=March 5, 2010}}Nintendo 3DS{{vgrelease|NA=Summer 2011}} | ||
|ratings | |genre = Bullet hell, Rhythm game | ||
|platforms | |modes = Single-player, Multiplayer | ||
|input | |ratings = {{vgratings|ESRB=E|PEGI=3|ACB=G|CERO=A}} | ||
| | |platforms = [[WiiWare]] | ||
|input = Wii Remote + Nunchuk, Classic Controller | |||
|image = [[File:BT-VOID.jpg|175px]] | |||
}} | }} | ||
'''''BIT.TRIP VOID''''' | '''''Bit.Trip Void''''', marketed as '''''BIT.TRIP VOID''''', is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's [[WiiWare]] download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space." | ||
== Problems == | == Problems == | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityVersion|7661|*****}} | {{VersionCompatibilityVersion|7661|*****}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440|tester=|tester=TimeWalker}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=UHxNlSgFgUc Dolphin | Bit.Trip Void Gameplay] | *[http://www.youtube.com/watch?v=UHxNlSgFgUc Dolphin | Bit.Trip Void Gameplay] | ||
[[Category:WiiWare games]] | [[Category:WiiWare games]] | ||
[[Category:Rhythm games]] | |||
[[Category:Multiplayer games]] |
Revision as of 08:31, 8 September 2011
BIT.TRIP VOID | |
---|---|
Developer(s) | Gaijin Games |
Publisher(s) | Aksys Games |
Platform(s) | WiiWare |
Release date(s) | JP October 27, 2009 NA November 23, 2009 Nintendo 3DSNA Summer 2011 |
Genre(s) | Bullet hell, Rhythm game |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space."
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with BIT.TRIP VOID since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7661 | Windows 7 x64 | Intel Core i7-860 @ 2.8GHz | ATI Radeon HD 4850 | Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 2560x1440 | TimeWalker |
Gameplay Videos
- Gaijin Games (Developer)
- Aksys Games (Publisher)
- Japan (Release region)
- North America (Release region)
- 2009 (Initial release year)
- Bullet hell (Genre)
- Rhythm game (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Untested for 10000+ revisions
- WiiWare games
- Rhythm games
- Multiplayer games