Baldur's Gate: Dark Alliance: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:Baldur's Gate- Dark Alliance.jpg|300px]]
|image     = [[File:Baldur's Gate- Dark Alliance.jpg|300px]]
|developer   = Snowblind Studios
|developer = Snowblind Studios
|publisher   = Vivendi Games
|publisher = Interplay Entertainment
|released     = {{vgrelease|NA=November 18, 2002|EU=April 25, 2003}}
|released = {{vgrelease|NA=November 18, 2002|EU=April 25, 2003}}
|genre       = Action role-playing
|genre     = Action role-playing
|modes       = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-baldur-s-gate-dark-alliance
|forumlink = http://forums.dolphin-emu.org/Thread-gc-baldur-s-gate-dark-alliance
}}
}}


'''''Baldur's Gate: Dark Alliance''''' features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons roleplaying game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.
'''''Baldur's Gate: Dark Alliance''''' features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons role-playing game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.


== Problems ==
== Problems ==
===Bink Video===
{{Problems|{{#vardefineecho:problems|
Some video codecs used by Bink video are not supported, causing blacked out FMVs in many places.
 
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen ===
==== NA ====
<pre>$16:9 Widescreen
04131B34 C002CED0
04695614 3FE38E39
04697C10 3CBEA2F0
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
04131AE4 C002CEF0
0469564C 3FE38E39
04697C70 3CBEA2F0
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04144590 38600000
041C3340 00000014
</pre>
 
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Real
|xfbnotes = Allows videos to play
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4771|***}}
{{VersionCompatibilityVersion|667|****|DX9 results in invisible 3D and Saving fixed}}
{{VersionCompatibilityVersion|3.0-427|****}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 31: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4771|OS=Windows|CPU=Intel Core 2 Duo E7200 @ 2.6GHz|GPU=nVidia 8800 GT|result=I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25 FPS. I'm also playing on IL version for some more speed-up. [http://www.youtube.com/watch?v=ecWW1Tf9urw Baldur's Gate Dark Alliance Dolphin emulator]|tester=moca747}}
{{testing/entry|revision=4771|OS=Windows|CPU=Intel Core 2 Duo E7200 @ 2.6GHz|GPU=NVIDIA GeForce 8800 GT|result=I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25FPS. I'm also playing on IL version for some more speed-up. [http://www.youtube.com/watch?v=ecWW1Tf9urw Baldur's Gate Dark Alliance Dolphin emulator]|tester=moca747}}
{{testing/entry|revision=6252|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable|tester=}}
{{testing/entry|revision=7608|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Faster on dx9 with "no lightning" (~25fps), on dx10 ~15fps (no matter if lightning on or off)|tester=ultramann}}
{{testing/entry|revision=7608|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Faster on D3D9 with "no lightning" (~25FPS), on D3D10 ~15FPS (no matter if lightning on or off)|tester=ultramann}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=%100 Speed 60 VPS but FPS low (in dialogs it's 10 FPS|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5 @ 2.67GHz|GPU=ATI Radeon HD 5850|result=%100 Speed 60VPS but FPS low (in dialogs it's 10FPS|tester=}}
{{testing/entry|revision=3.0-427|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.5GHz|GPU=nVidia GeForce GTX 560 Ti|result=Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.|tester=jashin}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i7 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.|tester=jashin}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=Game runs smooth up till the first cutscene then framerate drops to between 8-19 FPS, sound stutters horribly and game becomes unplayable. No fixes found as of yet.|tester=RunDevilRun007}}
{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF|tester=Turnspit}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=1GvHJXiswzU|cap1=Dolphin Emulator 4.0.2 - Baldur's Gate: Dark Alliance (1080p HD) - Nintendo GameCube
|vid1=ecWW1Tf9urw|cap1=Baldur's Gate Dark Alliance Dolphin emulator (r4771. 480p.)
|srv2=dailymotion|vid2=x1kqo9f_baldurs-gate-dark-alliance-hd-on-dolphin-emulator_videogames|cap2=Baldur's Gate: Dark Alliance HD (Dolphin Emulator)
|vid2=SVInyoxOLsI|cap2=Dolphin - Baldur's Gate: Dark Alliance Gameplay (480p)
|vid3=ecWW1Tf9urw|cap3=Baldur's Gate Dark Alliance Dolphin emulator
|vid3=bBEmpoaEcJU|cap3=Baldur's Gate: Dark Alliance - Gameplay Gamecube HD 720P60 (Dolphin GC/Wii Emulator. v4.)
|vid4=SVInyoxOLsI|cap4=Dolphin - Baldur's Gate: Dark Alliance Gameplay
|srv4=dailymotion|vid4=x1kqo9f_baldurs-gate-dark-alliance-hd-on-dolphin-emulator_videogames|cap4=Baldur's Gate: Dark Alliance HD on Dolphin Emulator (720p)
|vid5=1GvHJXiswzU|cap5=Dolphin Emulator 4.0.2 - Baldur's Gate: Dark Alliance (1080p HD) - Nintendo GameCube
|vid6=ETiMHXh2IWk|cap6=(1440p60) Baldur's Gate: Dark Alliance Gamepay GameCube - Dolphin 5.0
|vid7=5VlG8mGrU9s|cap7=Baldur's Gate: Dark Alliance [Gamecube] Dolphin 4.02 [1080p60 HD]
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 00:05, 18 January 2020

Baldur's Gate: Dark Alliance
Baldur's Gate- Dark Alliance.jpg
Developer(s) Snowblind Studios
Publisher(s) Interplay Entertainment
Platform(s) GameCube
Release date(s) NA November 18, 2002
EU April 25, 2003
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Baldur's Gate: Dark Alliance
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Baldur's Gate: Dark Alliance features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons role-playing game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen

NA

$16:9 Widescreen
04131B34 C002CED0
04695614 3FE38E39
04697C10 3CBEA2F0

EU

$16:9 Widescreen
04131AE4 C002CEF0
0469564C 3FE38E39
04697C70 3CBEA2F0

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04144590 38600000
041C3340 00000014

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Baldur's Gate: Dark Alliance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4771 Windows Intel Core 2 Duo E7200 @ 2.6GHz NVIDIA GeForce 8800 GT I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25FPS. I'm also playing on IL version for some more speed-up. Baldur's Gate Dark Alliance Dolphin emulator moca747
r6252 Windows 7 Intel Core i7 @ 3.53GHz ATI Radeon HD 5770 Playable
r7608 Windows 7 AMD Phenom II 720 BE @ 3.4GHz ATI Radeon HD 4850 Faster on D3D9 with "no lightning" (~25FPS), on D3D10 ~15FPS (no matter if lightning on or off) ultramann
3.0 Windows 7 Intel Core i5 @ 2.67GHz ATI Radeon HD 5850 %100 Speed 60VPS but FPS low (in dialogs it's 10FPS
3.0-427 Windows 7 Intel Core i7 @ 3.5GHz NVIDIA GeForce GTX 560 Ti Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable. jashin
4.0.2 Windows 10 AMD FX-6300 @ 3.5GHz AMD R7 250 Game runs smooth up till the first cutscene then framerate drops to between 8-19 FPS, sound stutters horribly and game becomes unplayable. No fixes found as of yet. RunDevilRun007
4.0-5323 Windows 7 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 570 Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed) ThatBum
4.0-8711 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 970 Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA Shadow19231
5.0-9 Windows 10 x64 Intel Core i5-3570K @ 3.4GHz NVIDIA GeForce GTX 1070 Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF Turnspit

Gameplay Videos