Baldur's Gate: Dark Alliance: Difference between revisions

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{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i7 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.|tester=jashin}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i7 @ 3.5GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.|tester=jashin}}
{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}
{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/end}}
{{testing/end}}



Revision as of 20:31, 16 January 2016

Baldur's Gate: Dark Alliance
Baldur's Gate- Dark Alliance.jpg
Developer(s) Snowblind Studios
Publisher(s) Interplay Entertainment
Platform(s) GameCube
Release date(s) NA November 18, 2002
EU April 25, 2003
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Baldur's Gate: Dark Alliance
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Baldur's Gate: Dark Alliance features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons role-playing game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.

Problems

Template:SBink VideoTemplate:/s

Some video codecs used by Bink video are not supported, causing blacked out FMVs in many places. Reported as fixed in 4.0-5323, unclear which revision corrected it.

Enhancements

60Hz AR Codes

PAL (German)[1]
Enable 60Hz Mode [Ralf]
EE1B-NPPA-P2THR
JUF6-W0B5-WK0CU
KGJ1-168J-VDVF9

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Baldur's Gate: Dark Alliance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4771 Windows Intel Core 2 Duo E7200 @ 2.6GHz NVIDIA GeForce 8800 GT I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25FPS. I'm also playing on IL version for some more speed-up. Baldur's Gate Dark Alliance Dolphin emulator moca747
r6252 Windows 7 Intel Core i7 @ 3.53GHz ATI Radeon HD 5770 Playable
r7608 Windows 7 AMD Phenom II 720 BE @ 3.4GHz ATI Radeon HD 4850 Faster on D3D9 with "no lightning" (~25FPS), on D3D10 ~15FPS (no matter if lightning on or off) ultramann
3.0 Windows 7 Intel Core i5 @ 2.67GHz ATI Radeon HD 5850 %100 Speed 60VPS but FPS low (in dialogs it's 10FPS
3.0-427 Windows 7 Intel Core i7 @ 3.5GHz NVIDIA GeForce GTX 560 Ti Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable. jashin
4.0-5323 Windows 7 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 570 Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed) ThatBum
4.0-8711 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 970 Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA Shadow19231

Gameplay Videos