Baten Kaitos: Eternal Wings and the Lost Ocean: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:BatenKaitosEternalWingsAndTheLostOceanGC.jpg|300px]]
|image     = [[File:BatenKaitosEternalWingsAndTheLostOceanGC.jpg|300px]]
|developer   = tri-Crescendo, Monolith Soft
|developer = tri-Crescendo, Monolith Soft
|publisher   = Namco Bandai Games
|publisher = Namco Bandai Games
|released     = {{vgrelease|JP=December 5, 2003|NA=November 16, 2004|EU=April 1, 2005|AUS=May 19, 2005}}
|series    = Baten Kaitos
|series      = ''Baten Kaitos''
|released = {{vgrelease|JP=December 5, 2003|NA=November 16, 2004|EU=April 1, 2005|AUS=May 19, 2005}}
|genre       = Role-playing
|genre     = Role-playing
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-baten-kaitos-eternal-wings-and-the-lost-ocean
|forumlink = http://forums.dolphin-emu.org/Thread-gc-baten-kaitos-eternal-wings-and-the-lost-ocean
}}
}}


'''''Baten Kaitos: Eternal Wings and the Lost Ocean''''' is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the ''Baten Kaitos'' series, and takes place after ''[[Baten Kaitos Origins]]'', a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, ''Baten Kaitos'', comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.
'''''Baten Kaitos: Eternal Wings and the Lost Ocean''''' (aka '''''Baten Kaitos: Owaranai Tsubasa to Ushinawareta Umi''''' in Japan) is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the ''Baten Kaitos'' series, and takes place after ''[[Baten Kaitos Origins]]'', a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, ''Baten Kaitos'', comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.


== Problems ==
== Problems ==
=== Freezes ===
{{Problems|{{#vardefineecho:problems|
The game may rarely freeze while displaying photograph magnuses (e.g. in shops and the deck screen, mostly on the first game disc). Disabling Dual Core solves this. If it causes too much slowdown, you can also save the game’s state (Emulation → Save State) prior to selling photographs and reload if a freeze occurred to work around this problem.


=== Flipping Screen ===
 
With Virtual XFB (Enabled by Default) the screen rapidly flips. To solve disable XFB (Real XFB crashes after logos) before opening the game then open graphics settings. Only happens on PAL version.
}}}}


== Enhancements ==
== Enhancements ==
{{todo|These Action Replay codes are encrypted. Please decrypt them and clean up the code and section titles.}}
=== Widescreen Gecko Code ===
=== 60Hz AR Codes ===
The Widescreen hack included with Dolphin causes balancing issues with the background and clipping issues that this Gecko Code for any region will solve. Make sure to leave the Widescreen Hack included with Dolphin disabled.
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1984] ====
 
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen Region-Free
0DNT-UAWA-1BV4C
F6000001 80008180
HD3V-1PPA-K1WT0
5403D97E E3E10038
ME7P-UZ4T-EEEQ5
D2000008 00000002
3YJ5-JWQF-0NZR2</pre>
38600001 CBE10030
60000000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000005
3821FFFC 93E10000
3FE03FAB 93E30000
C1630000 ED2B0272
ED6A4824 83E10000
38210004 00000000
E0000000 80008000
F6000001 80008180
ED4B5024 ECA90172
D2000000 00000006
3821FFF4 93E10000
D9210004 3FE03FAB
93E30000 C1230000
ED4902B2 ED4B5024
83E10000 C9210004
3821000C 00000000
E0000000 80008000
F6000001 80008180
5460063F 418201FC
D200002C 00000006
3C803F40 90810008
C0210008 C0030000
EC010032 D0030000
C003000C EC010032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
5460063F 418203A4
D2000040 00000006
3C803F40 90810008
C0210008 C0030000
EC010032 D0030000
C003000C EC010032
D003000C 38800001
60000000 00000000
E0000000 80008000
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>$60Hz
041B2EF0 00000014
021B2EF8 000001E0
021B2F00 000001E0
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb   = Off, then On
|dspengine   = DSP LLE Recompiler
|xfbnotes   = Off to avoid screen flipping at start up, then on for rarely required for effects (e.g. reflections during the Labyrinth of Mirrors)
|dspenginenotes   = Fix "tubular voices" audio issue present with HLE
|dualcore   = Off
|dualcorenotes   = Avoid 3FPS when trying to sell or buy an item
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well.|tester=keller999}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Fullspeed, random crashes.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Fullspeed, random crashes.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GTX 560M|result=Fullspeed, runs perfect.|tester=Phazon Lord}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GTX 560M|result=Fullspeed, runs perfect.|tester=Phazon Lord}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well.|tester=keller999}}
{{testing/entry|revision=3.5|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 320M|result=Runs great (with slowdowns due to low specs).|tester=}}
{{testing/entry|revision=3.5|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=NVIDIA GeForce 320M|result=Runs great (with slowdowns due to low specs).|tester=}}
{{testing/entry|revision=3.5|OS=Mac OS X 10.8.4|CPU=Intel Core i7-4650U|GPU=Intel HD5000|result=Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps.|tester=Verix}}
{{testing/entry|revision=3.5|OS=Mac OS X 10.8.4|CPU=Intel Core i7-4650U|GPU=Intel HD5000|result=Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps.|tester=Verix}}
{{testing/entry|revision=3.5-1389|OS= openSUSE Factory|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce 9800 GT|result=Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though.|tester=}}
{{testing/entry|revision=3.5-1389|OS=openSUSE|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce 9800 GT|result=Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 3GHz|GPU=NVIDIA GeForce GTX 650|result=Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc)|tester=LaDestitute}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 3GHz|GPU=NVIDIA GeForce GTX 650|result=Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc)|tester=LaDestitute}}
{{testing/entry|revision=4.0-1340|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 560 Ti|result=The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy.|tester=}}
{{testing/entry|revision=4.0-1340|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 560 Ti|result=The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.21GHz|GPU=AMD Radeon HD 7770|result=The game seems to run almost flawlessly with Dual Core enabled and EFB enabled. FPS was stable even at places with water. In these areas, fps was consistent and very stable, never really deviating from 30 fps and this is with Anti-Aliasing settings set to 4x SSAA and Anisotropic filtering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit off and "tubey" but is completely negligible and hard to notice, that aside the game runs fine. Only noticeable drop in fps is during the transition into battle. |tester=EndlessNights222}}
{{testing/entry|revision=5.0-174|OS=Windows 10|CPU=Intel Core i7-4790K|GPU=NVIDIA GeForce GTX 980|result=The game runs fullspeed with default config on OpenGL, DX11 and DX12. The game doesn't slowdown with Dual Core Enabled during shops and with picture magnus(at least for me) anymore, thus it can be safely enabled by default. The game doesn't "flip at startup" with EFB enabled anymore either(for me at least), thus that setting can also be enabled from start.|tester=Fenrir}}
{{testing/end}}
{{testing/end}}


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|srv1=dailymotion|vid1=x1kqy1x_baiten-kaitos-eternal-wings-and-the-lost-ocean-hd-on-dolphin-emulator_videogames|cap1=Baten Kaitos (Dolphin Emulator)
|vid2=1UMBXAywJZY|cap2=Dolphin Emulator 4.0.1 - Baten Kaitos: Eternal Wings (1080p HD) - Nintendo GameCube
|vid2=1UMBXAywJZY|cap2=Dolphin Emulator 4.0.1 - Baten Kaitos: Eternal Wings (1080p HD) - Nintendo GameCube
|vid3=Goa1Or_IlBs|cap3=Baten Kaitos: Eternal Wings and the Lost Ocean 1080p
|vid3=gmawYE4tv2Q|cap3=Baten Kaitos: Eternal Wings and the Lost Ocean [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]

Revision as of 21:44, 7 June 2019

Baten Kaitos: Eternal Wings and the Lost Ocean
BatenKaitosEternalWingsAndTheLostOceanGC.jpg
Developer(s) tri-Crescendo, Monolith Soft
Publisher(s) Namco Bandai Games
Series Baten Kaitos
Platform(s) GameCube
Release date(s) JP December 5, 2003
NA November 16, 2004
EU April 1, 2005
AUS May 19, 2005
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Baten Kaitos: Eternal Wings and the Lost Ocean
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Baten Kaitos: Eternal Wings and the Lost Ocean (aka Baten Kaitos: Owaranai Tsubasa to Ushinawareta Umi in Japan) is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco for the Nintendo GameCube. First released in Japan in 2003, it is the first game in the Baten Kaitos series, and takes place after Baten Kaitos Origins, a prequel released in 2006. It tells the story of a young man named Kalas and his companion Xelha, who live in an aerial island-based kingdom in the clouds. The title, Baten Kaitos, comes from Arabic meaning "belly of the sea monster" and is also the name of the star Zeta Ceti.

Problems

There are no reported problems with this title.

Enhancements

Widescreen Gecko Code

The Widescreen hack included with Dolphin causes balancing issues with the background and clipping issues that this Gecko Code for any region will solve. Make sure to leave the Widescreen Hack included with Dolphin disabled.

$16:9 Widescreen Region-Free
F6000001 80008180
5403D97E E3E10038
D2000008 00000002
38600001 CBE10030
60000000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000005
3821FFFC 93E10000
3FE03FAB 93E30000
C1630000 ED2B0272
ED6A4824 83E10000
38210004 00000000
E0000000 80008000
F6000001 80008180
ED4B5024 ECA90172
D2000000 00000006
3821FFF4 93E10000
D9210004 3FE03FAB
93E30000 C1230000
ED4902B2 ED4B5024
83E10000 C9210004
3821000C 00000000
E0000000 80008000
F6000001 80008180
5460063F 418201FC
D200002C 00000006
3C803F40 90810008
C0210008 C0030000
EC010032 D0030000
C003000C EC010032
D003000C 38800001
60000000 00000000
E0000000 80008000
F6000001 80008180
5460063F 418203A4
D2000040 00000006
3C803F40 90810008
C0210008 C0030000
EC010032 D0030000
C003000C EC010032
D003000C 38800001
60000000 00000000
E0000000 80008000

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
041B2EF0 00000014
021B2EF8 000001E0
021B2F00 000001E0

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine DSP LLE Recompiler Fix "tubular voices" audio issue present with HLE

Version Compatibility

The graph below charts the compatibility with Baten Kaitos: Eternal Wings and the Lost Ocean since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 AMD Phenom II X4 955 @ 3.2GHz ATI Radeon HD 5770 Fullspeed, random crashes.
3.0 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GTX 560M Fullspeed, runs perfect. Phazon Lord
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Running 2x Native Resolution, 2x AA, 4x AF @ 75-100%. Game looks great. Can't speak to the crash listed above, but from what I've played it is working well. keller999
3.5 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.66GHz NVIDIA GeForce 320M Runs great (with slowdowns due to low specs).
3.5 Mac OS X 10.8.4 Intel Core i7-4650U Intel HD5000 Fullspeed at 2x IR 16x AF, no AA, vsync. Rare slowdowns where holding TAB helps. Verix
3.5-1389 openSUSE AMD Phenom II X4 955 NVIDIA GeForce 9800 GT Runs mostly fine except for the photograph magnus crashes (which seem to occur only on the first game disc). Performance is not as good as it should be (drops down to 75% or less at times); graphics and DSP settings appear to have absolutely no influence on that though.
4.0.1 Windows 7 AMD Phenom II X4 960T @ 3GHz NVIDIA GeForce GTX 650 Fullspeed, runs incredibly well with very little audio/graphic issues. Very minimal lag in areas with water or during transition animations into battle. Graphics setup used (all others unchecked): Backend (Direct3D9), Fullscreen resolution (Auto), Aspect Ratio (Auto), IR (Auto/Multiple of 640x528), No Anti-Aliasing, Anisotropic Filtering x1, Scaled EFB Copy, Ignore Format Changes, EFB Copies=Texture, Texture Cache-Fast, External Frame Buffer=Disabled, and Fast Depth Calculation. For audio, DSP HLE emulation with default settings (i.e no DSPLLE on Seperate Thread, no Dump Audio, etc) LaDestitute
4.0-1340 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 560 Ti The game runs flawlessly using the default .ini configuration override that Dolphin includes. There are some very minor slow downs in certain areas with mirrors and water, going from full speed (30FPS) to 25-28FPS. The game can run with Dual Core enabled, if I remember correctly, interacting with picture magnus in the menus are really laggy.
5.0 Windows 7 AMD Phenom II X6 1090T @ 3.21GHz AMD Radeon HD 7770 The game seems to run almost flawlessly with Dual Core enabled and EFB enabled. FPS was stable even at places with water. In these areas, fps was consistent and very stable, never really deviating from 30 fps and this is with Anti-Aliasing settings set to 4x SSAA and Anisotropic filtering to 16x. No apparent glitches or graphical issues with Dual Core and EFB enabled either. But one thing I noticed was the audio which sounded a bit off and "tubey" but is completely negligible and hard to notice, that aside the game runs fine. Only noticeable drop in fps is during the transition into battle. EndlessNights222
5.0-174 Windows 10 Intel Core i7-4790K NVIDIA GeForce GTX 980 The game runs fullspeed with default config on OpenGL, DX11 and DX12. The game doesn't slowdown with Dual Core Enabled during shops and with picture magnus(at least for me) anymore, thus it can be safely enabled by default. The game doesn't "flip at startup" with EFB enabled anymore either(for me at least), thus that setting can also be enabled from start. Fenrir

Gameplay Videos