Baten Kaitos Origins: Difference between revisions

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(Added Two Disc games category)
(Improper layer was fixed by proper zcomploc. However issues may still occur on some GPUs.)
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== Problems ==
== Problems ==
=== Improper Layering ===
=== Improper Layering ===
Characters sometimes improperly overlay foreground graphics. It was addressed in 3.0-77 with the scissoring fix, and further improved with the zcomploc hack in 3.0-505, but the problem may still appear. Refer {{Issue|2706}}.
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters, characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread].


{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}}
{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}}
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
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{{VersionCompatibilityVersion|657|****|Loading disk 2 save from disk 2 fixed. Flickering in some cutscenes still there. Also Layering issues are there too.}}
{{VersionCompatibilityVersion|657|****|Loading disk 2 save from disk 2 fixed. Flickering in some cutscenes still there. Also Layering issues are there too.}}
{{VersionCompatibilityVersion|3.5-1729|*****|Layering fixed with OGL and D3D11. FLickering non-existent with Virtual XFB}}
{{VersionCompatibilityVersion|3.5-1729|*****|Layering fixed with OGL and D3D11. Flickering non-existent with Virtual XFB}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}



Revision as of 07:36, 17 May 2015

Baten Kaitos Origins
BatenKaitosOriginsGC.jpg
Developer(s) tri-Crescendo, Monolith Soft
Publisher(s) Nintendo
Series Baten Kaitos
Platform(s) GameCube
Release date(s) JP February 23, 2006
NA September 25, 2006
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Baten Kaitos Origins
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Baten Kaitos Origins is a 2006 role-playing video game first unveiled at the 2005 Tokyo Game Show by Namco and Monolith Soft. The official name was revealed at E3 2006 on May 10, 2006. It is the prequel to 2003's Baten Kaitos: Eternal Wings and the Lost Ocean.

Problems

Improper Layering

This game uses a niche GCN feature known as ZCompLoc. Without this feature characters, characters sometimes improperly overlay foreground graphics. A hack has existed since 3.0-505, but a proper implementation of ZCompLoc was added to OpenGL in 3.5-1649 to D3D11 in 3.5-1729. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to issue 2706 and the ZCompLoc forum thread.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Baten Kaitos Origins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6892 Linux Ubuntu 10.10 x86_64 Intel P3750 @ 2GHz nVidia GeForce 9200M GS Playable. The video at start of the game has black frames, the game sometimes get slower.
3.0-424 Windows7 x64 Intel Core i5-2410M AMD Radeon HD 6470M Black Frames at the intro video, characters sometimes improperly overlay foreground graphics. Everything else is just fine, perfect.

Gameplay Videos