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|Release date(s)|| NA June 14, 2005|
EU June 17, 2005
|Input methods||GameCube Controller|
Step into the shadows of Gotham City's dangerous criminal underworld as Batman. Based on the movie of the same name, Batman Begins lets you explore both the origins of the "dark knight" and his transformation into a superhero. As Batman, you must use your strength and an array of high-tech gadgets to fight the evil forces that threaten the city, including Scarecrow, Ra's Al Ghul, and Carmine Falcone.
Batman Begins has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
The following AR code will make the game run at 60FPS instead of 30.
$60FPS 043fB5AC 0000003C
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Batman Begins since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Atom N270 @ 1.6GHz||Intel GMA 945||Playable 7-11FPS. Slow in Explosions. Sound Off for best performance.||LORPAL|
|Arch Linux 3.1.3||Intel Core 2 Quad Q8400 @ 2.66GHz||NVIDIA GeForce 9500 GT||Playable with the defaults settings (50-60FPS)||zuargo|
|Windows 7||Intel Core 2 Quad Q9550 @ 2.83GHz||NVIDIA GeForce GTX 280||Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate||MasterV|
|Windows 10||AMD FX-8320 @ 4.2GHz||NVIDIA GeForce GTX 750 Ti||Runs really well.||Joshe343|