Batman Begins

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Batman Begins
Batman Begins.jpg
Developer(s) Eurocom
Publisher(s) Electronic Arts, Warner Bros. Interactive Entertainment
Series Batman
Platform(s) GameCube
Release date(s) NA June 14, 2005
EU June 17, 2005
Genre(s) Stealth, Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Batman Begins
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Begins (video game) Wikipedia page

Step into the shadows of Gotham City's dangerous criminal underworld as Batman. Based on the movie of the same name, Batman Begins lets you explore both the origins of the "dark knight" and his transformation into a superhero. As Batman, you must use your strength and an array of high-tech gadgets to fight the evil forces that threaten the city, including Scarecrow, Ra's Al Ghul, and Carmine Falcone.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Batman Begins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7411 Windows XP x86 Intel Atom N270 @ 1.6GHz Intel GMA 945 Playable 7-11FPS. Slow in Explosions. Sound Off for best performance. LORPAL
3.0-370 Linux Archlinux 3.1.3-pae x86 Intel Core 2 Quad Q8400 @ 2.66GHz NVIDIA GeForce 9500 GT Playable with the defaults settings (50-60FPS) zuargo
4.0-2069 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.83GHz NVIDIA GeForce GTX 280 Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate MasterV

Gameplay Videos