Batman Vengeance: Difference between revisions

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|developer = Ubisoft Montreal
|developer = Ubisoft Montreal
|publisher = Ubisoft
|publisher = Ubisoft
|series    = Batman
|released  = {{vgrelease|NA=November 17, 2001|EU=May 3, 2002}}
|released  = {{vgrelease|NA=November 17, 2001|EU=May 3, 2002}}
|series    = ''Batman''
|genre    = Action, Beat 'em up
|genre    = Action, Beat 'em up
|modes    = Single-player
|modes    = Single-player
Line 13: Line 13:
'''''Batman Vengeance''''', is a 3D action-adventure based on the animated television series. The game pits players as the Dark Knight himself on a quest to stop a mysterious crime wave in Gotham City. Batman has full freedom of movement to go anywhere within wide-open, sprawling 3D environments — some that stretch up and up and up. The caped crusader can walk, run, sneak against walls, climb, glide through the air with his cape and engage in hand-to-hand combat. The game features 19 stages, 40 minutes of rendered cinematics, and plenty of Bat gadgets, like batarangs, batgrapples, flash bombs, remote charges, batcuffs, nets, the batlauncher, batscope and more.
'''''Batman Vengeance''''', is a 3D action-adventure based on the animated television series. The game pits players as the Dark Knight himself on a quest to stop a mysterious crime wave in Gotham City. Batman has full freedom of movement to go anywhere within wide-open, sprawling 3D environments — some that stretch up and up and up. The caped crusader can walk, run, sneak against walls, climb, glide through the air with his cape and engage in hand-to-hand combat. The game features 19 stages, 40 minutes of rendered cinematics, and plenty of Bat gadgets, like batarangs, batgrapples, flash bombs, remote charges, batcuffs, nets, the batlauncher, batscope and more.


== Patches ==
== Problems ==
=== 60Hz AR Codes ===
{{Problems|{{#vardefineecho:problems|
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2610] ====
=== Stuttering Cutscenes ===
<pre>Enable 60Hz Mode [Ralf]
FMV Cutscenes may stutter. Setting Dolphin's emulated CPU clock speed to 200% may fix this problem. Information on modifying the game-specific ini file for CPU Overclocking can be found [https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game here].
GYHN-62BB-T27B8
 
H6KV-7B9U-RWB5Y
=== Very Quiet Voices ===
PAH2-W4PP-M7Q8Y</pre>
Voices may sound extremely quiet at some points in the game.
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
Note: the game might start jumping back and forth between 4:3 and 16:9 in some areas when these codes are used. This can be avoided by forcing the 16:9 aspect ratio. Information on modifying the game-specific ini file to force aspect ratios can be found [[GameINI#Aspect_Ratio|here]].


== Problems ==
==== NA ====
=== Black Textures ===
<pre>$16:9 Widescreen
Textures can appear black if setting EFB Copies to Disable. However, EFB is set to Texture by default in Dolphin. This can be changed under Graphics in the main Dolphin window.
C213CEA8 00000002
C022C910 EC420824
FC201050 00000000
0449F4F0 3F400000</pre>


=== Cutscenes ===
==== EU ====
Cutscenes need External Frame Buffer (XFB) set to Virtual or Real to display properly, and need 1x internal resolution. However, External Frame Buffer is set to Real by default for this game, and XFB: Real locks internal resolution to 1x. This can be changed in the game's properties.
<pre>$16:9 Widescreen
C21021E0 00000002
C022C880 EC420824
FC201050 00000000
044B1920 3F400000
</pre>


=== Sound ===
=== 60Hz PAL ===
Audio can play incorrectly in this title, and requires LLE in order to work properly. However, LLE is set automatically by Dolphin for this game. This can be changed in the game's properties.
<pre>$60Hz
042EFD60 38600000
04328050 00000014</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy          = Texture
|efbcopynotes    = Fixes black textures
|xfb              = Real
|xfbnotes        = Required for cutscenes to display properly
|dspengine        = LLE
|dspenginenotes  = Solves sound issues and avoids cutscenes crashes
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6252|**}}
{{VersionCompatibilityVersion|6252|**|Crashes}}
{{VersionCompatibilityVersion|7624|****}}
{{VersionCompatibilityVersion|7624|****|Broken cutscenes}}
{{VersionCompatibilityVersion|3.5-1154|****|Audio plays at 2/3 speed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 52: Line 63:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6252|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Unplayable: Crashes and Hangs|tester=}}
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Unplayable: Crashes and Hangs|tester=}}
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3|GPU=nVidia GeForce 8800 GT|result=Very playable - must change settings as noted above for cutscenes, but in-game works great and runs smooth.|tester=Keller999}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3|GPU=NVIDIA GeForce 8800 GT|result=Very playable - must change settings as noted above for cutscenes, but in-game works great and runs smooth.|tester=Keller999}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-8320 @ 4.1GHz|GPU=NVIDIA GeForce GTX 970|result=Very Playable - cutscenes are glitched and sometimes stutter, cannot find fix for this issue. Other than that the game runs great at a solid 60 fps. |tester=Noahfense}}
{{testing/entry|revision=5.0-11843|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.0GHz|GPU=NVIDIA GeForce GTX 1080|result=Configuration: 1440p with widescreen enabled through Gecko code. Game version: USA. Runs great under Vulkan, at consistent 60 FPS. The game does sometimes jump back and forth between 4:3 and 16:9 when the Gecko code is enabled, this is fixed by forcing 16:9 in the game's ini. Encountered stuttering cutscenes, fixed with no side effects by setting Dolphin's emulated CPU overclock to 200% via ini. Only major problem I couldn't fix is that voices are often too quiet (regardless of CPU overclock).|tester=hman360}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{Dailymotion|x1kpl43_batman-vengeance-hd-on-dolphin-emulator_videogames|Batman Vengeance HD (Dolphin Emulator) part1|br}}
{{VideoGallery
|srv1=dailymotion|vid1=x1kpl43_batman-vengeance-hd-on-dolphin-emulator_videogames|cap1=Batman Vengeance HD (Dolphin Emulator) part1
|vid2=ea_ctYj2mSo|cap2=Batman: Vengeance on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)
|srv3=youtube|vid3=watch?v=is1wYxg-DVM|cap3= Batman: Vengeance Levels 1 & 2 Gameplay on Dolphin 4.0-7840 w/ Cutscene Glitch
|vid4=HlW3Dh_81oQ|cap4=Batman: Vengeance [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 09:26, 19 April 2020

Batman Vengeance
Batman Vengeance.png
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Series Batman
Platform(s) GameCube
Release date(s) NA November 17, 2001
EU May 3, 2002
Genre(s) Action, Beat 'em up
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Batman Vengeance
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Batman Vengeance, is a 3D action-adventure based on the animated television series. The game pits players as the Dark Knight himself on a quest to stop a mysterious crime wave in Gotham City. Batman has full freedom of movement to go anywhere within wide-open, sprawling 3D environments — some that stretch up and up and up. The caped crusader can walk, run, sneak against walls, climb, glide through the air with his cape and engage in hand-to-hand combat. The game features 19 stages, 40 minutes of rendered cinematics, and plenty of Bat gadgets, like batarangs, batgrapples, flash bombs, remote charges, batcuffs, nets, the batlauncher, batscope and more.

Problems

Stuttering Cutscenes

FMV Cutscenes may stutter. Setting Dolphin's emulated CPU clock speed to 200% may fix this problem. Information on modifying the game-specific ini file for CPU Overclocking can be found here.

Very Quiet Voices

Voices may sound extremely quiet at some points in the game.

Enhancements

16:9 Widescreen Gecko Code

Note: the game might start jumping back and forth between 4:3 and 16:9 in some areas when these codes are used. This can be avoided by forcing the 16:9 aspect ratio. Information on modifying the game-specific ini file to force aspect ratios can be found here.

NA

$16:9 Widescreen
C213CEA8 00000002
C022C910 EC420824
FC201050 00000000
0449F4F0 3F400000

EU

$16:9 Widescreen
C21021E0 00000002
C022C880 EC420824
FC201050 00000000
044B1920 3F400000

60Hz PAL

$60Hz
042EFD60 38600000
04328050 00000014

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Batman Vengeance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6252 Windows 7 Intel Core i7 @ 3.53GHz ATI Radeon HD 5770 Unplayable: Crashes and Hangs
r7624 Ubuntu 10.04 AMD Phenom II X3 NVIDIA GeForce 8800 GT Very playable - must change settings as noted above for cutscenes, but in-game works great and runs smooth. Keller999
4.0-7840 Windows 10 AMD FX-8320 @ 4.1GHz NVIDIA GeForce GTX 970 Very Playable - cutscenes are glitched and sometimes stutter, cannot find fix for this issue. Other than that the game runs great at a solid 60 fps. Noahfense
5.0-11843 Windows 10 Intel Core i7-6700K @ 4.0GHz NVIDIA GeForce GTX 1080 Configuration: 1440p with widescreen enabled through Gecko code. Game version: USA. Runs great under Vulkan, at consistent 60 FPS. The game does sometimes jump back and forth between 4:3 and 16:9 when the Gecko code is enabled, this is fixed by forcing 16:9 in the game's ini. Encountered stuttering cutscenes, fixed with no side effects by setting Dolphin's emulated CPU overclock to 200% via ini. Only major problem I couldn't fix is that voices are often too quiet (regardless of CPU overclock). hman360

Gameplay Videos