Battle City

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Battle City
Battle City (NES).jpg
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Platform(s) Virtual Console, NES
Release date(s) Famicom
JP September 9, 1985
Virtual Console
JP September 4, 2007
Genre(s) Shooter
Mode(s) Single-player
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Battle City
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Battle City (バトルシティー) is a multi-directional shooter, the a successor to Tank Battalion, and the predecessor to Tank Force. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle, or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy Tanks, but the game ends if the player's base is destroyed or the player loses all available lives.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Battle City since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47
5.0-4607 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Playable. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprites correctly. With D3D backend, going to fullscreen causes weird pictures appear in the screen. To fix this, use OpenGL or Vulkan backend. SuperSonic

Gameplay Videos