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|Release date(s)|| JP July 19, 2002|
NA August 12, 2002
EU September 27, 2002
AUS October 4, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GBSP8P, GBSJ8P, GBSE8P|
Beach Spikers, also known as Beach Spikers Virtua Beach Volleyball, is an arcade-style beach volleyball video game for Nintendo GameCube and for arcade machines. The game was published by Sega and developed in-house by Sega-AM2.
$16:9 Widescreen 04003500 3C608017 04003504 C0432F20 04003508 4800B498 0400350C FFA01090 04003510 3C808021 04003514 8084AEB8 04003518 2804000D 0400351C 4182001C 04003520 28040012 04003524 41820014 04003528 2804001C 0400352C 4182000C 04003530 C042C0B0 04003534 EFBD00B2 04003538 480C856C 0400E99C 4BFF4B64 040CBAA0 4BF37A6C 04172F20 44758000 04280434 44558000 042CA3F0 3FAAAAAB
$16:9 Widescreen 04003500 3C608017 04003504 C04348F8 04003508 4800B498 0400350C FFA01090 04003510 3C808021 04003514 8084FEB8 04003518 2804000D 0400351C 4182001C 04003520 28040012 04003524 41820014 04003528 2804001C 0400352C 4182000C 04003530 C042C130 04003534 EFBD00B2 04003538 480C94E4 0400E99C 4BFF4B64 040CCA18 4BF36AF4 041748F8 44758000 04285514 44558000 042CF550 3FAAAAAB
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Beach Spikers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Phenom II X4||NVIDIA GeForce GTX 460||The game runs but during the match the camera is fixed on lateral field, the players can move but the match doesn't start||DARIOKING|
|Mac OS X 10.7.4||Intel Core i7 @ 2.2 GHz||AMD Radeon HD 6750M||The game seems to work and be playable. However, frame rate drops down from 60FPS in menus to 20-35FPS during matches and 3D models have rendering issues (especially characters). Using default settings and DSP HLE.||Nolendil|
|Windows 10||Intel Xeon E3-1245 @ 3.3 GHz||NVIDIA GeForce GTS 450||Settings: OpenGL, Asynchronous (Ubershaders), Per-Pixel Lightning, 2x native resolution. Other settings left to their default value.
I only played 2 matches to give an update since my last test entry. The game works great. Frame rate is good all the time, no noticeable rendering issue. I also did a quick test using DirectX 11 & 12 with the same settings (i.e. without disabling "Fast Depth Calculation"): there were a few blinking surfaces but I only noticed it during the intro animation, probably due to the camera angles. Otherwise, it worked fine.