Beyond Good & Evil: Difference between revisions

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|developer = Ubisoft Montpellier
|developer = Ubisoft Montpellier
|publisher = Ubisoft
|publisher = Ubisoft
|released  = {{vgrelease|NA=December 11, 2003|EU=February 27, 2004}}
|released  = {{vgrelease|NA=December 11, 2003|AUS=2003|EU|February 27, 2004}}
|genre    = Action-adventure
|genre    = Action-adventure
|modes    = Single-player
|modes    = Single-player
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'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
'''''Beyond Good & Evil''''' is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
== Emulation Information ==
=== 16:9 Black Borders ===
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just the way the game renders - so no solution is expected.
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Pink Loading Screens ===
Loading screen render pink unless '''Store XFB Copies to Texture Only''' is disabled.
{{Youtube|BY41zhjbNlk|Pink loading screens|br}}


=== Frame Rate ===
=== <s>Frame Rate</s> ===
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.
The game's framerate will not be a steady 60FPS 60VPS, fluctuating throughout the game, usually sticking to 120FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however. Fixed by {{revision|5.0-5874}}.


=== Taking Pictures ===
=== <s>Taking Pictures</s> ===
The game freezes for a while when taking pictures.
With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem.  This was fixed in {{revision|5.0-9741}} and {{revision|5.0-9735}}.


=== 16:9 Black Borders ===
}}}}
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected.
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}}


=== <s>Shakes</s> ===  
== Enhancements ==
After the merger of the FIFO-BP branch in {{revision|3.5-644}}, upon entering the Ancient Mine on Black Isle, Jade "shakes", allowing her to go through walls and become stuck. Fixed by {{revision|3.5-1319}}.
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>$60Hz
04209320 38600000
04276910 00000014
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackendnotes = Avoids crash at Dark Island
|xfb = On
|xfbnotes = This changes the 120 FPS to 60 FPS, but doesn't effect actual gameplay speed.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5350|***}}
{{VersionCompatibilityVersion|5350|***|}}
{{VersionCompatibilityVersion|4.0-1577|****|Broken water and errors fixed}}
{{VersionCompatibilityVersion|4.0-2722|***|Geometry offset from expected positions}}
{{VersionCompatibilityVersion|4.0-4559|****|Geometry offset fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 45: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}
{{testing/entry|revision=6160|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}}
{{testing/entry|revision=6160|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable: 100-120FPS|tester=Cammelspit}}
{{testing/entry|revision=6161|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}
{{testing/entry|revision=6161|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}
{{testing/entry|revision=6164|OS=Windows 7 x64|CPU=Intel Core i7-3720QM 4 @ 2.6 GHz|GPU=nVidia GeForce GT 650M 1Go GDDR5|result=Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...)|tester=Jonathan66100}}
{{testing/entry|revision=6164|OS=Windows 7|CPU=Intel Core i7-3720QM 4 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M 1Go GDDR5|result=Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...)|tester=Jonathan66100}}
{{testing/entry|revision=7128|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}
{{testing/entry|revision=7128|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(|tester=}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-860|GPU=ATI Radeon HD 5770|result=100-120FPS (or 50-60FPS with XFB enabled), only had the picture taking problem|tester=ThatLuciano}}
{{testing/entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch|tester=}}
{{testing/entry|revision=7257|OS=Windows 7|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch|tester=}}
{{testing/entry|revision=7334|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch|tester=}}
{{testing/entry|revision=7334|OS=Windows 7|CPU=Intel Core i7-930 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch|tester=}}
{{testing/entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 3GHz|GPU=ATI Radeon HD 5850 x2|result=Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds.|tester=legoman666}}
{{testing/entry|revision=7571|OS=Windows 7|CPU=Intel Core i7-860 @ 3GHz|GPU=ATI Radeon HD 5850 x2|result=Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds.|tester=legoman666}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6 GHz|GPU=nVidia GeForce GT 650M|result=Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures.|tester=Jonathan66100}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures.|tester=Jonathan66100}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). {{revision|7571}} does not crash at this point, but the hero gets dropped into nothingness when entering the next room.|tester=Autofresser}}
{{testing/entry|revision=3.0|OS=Gentoo Linux|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6400M|result=Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room.|tester=pfh.chaos}}
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Not payable. OpenGL NOT fix bug dark island.|tester=Jonathan66100}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 9400M|result=Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). {{revision|7571}} does not crash at this point, but the hero gets dropped into nothingness when entering the next room.|tester=Autofresser}}
{{testing/entry|revision=3.0|OS=Gentoo Linux x86_64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6400M|result=Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room.|tester=pfh.chaos}}
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Not payable. OpenGL NOT fix bug dark island.|tester=Jonathan66100}}
{{testing/entry|revision=4.0-1535|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 760|result=Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections.|tester=MayImilae}}
{{testing/entry|revision=4.0-6209|OS=Windows 7|CPU=AMD FX-9370 @ 4GHz|GPU=AMD Radeon HD 7870|result= I use OpenGL works great except the pictures are messed up when you take them but not in d3d backend. The Game runs at 100% no drops.|tester=likeike12}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=KNsbZZnO1hE|cap1=Dolphin Emulator 4.0.2 - Beyond Good & Evil (1080p HD) - Nintendo GameCube
|vid2=QJP9Kro81BU|cap2=Beyond Good Evil Español [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 02:59, 11 May 2021

Beyond Good & Evil
BeyondGood&Evil.jpg
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Platform(s) GameCube
Release date(s) NA December 11, 2003
AUS 2003
EU February 27, 2004
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Beyond Good & Evil
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.

Emulation Information

16:9 Black Borders

Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just the way the game renders - so no solution is expected.

Problems

Pink Loading Screens

Loading screen render pink unless Store XFB Copies to Texture Only is disabled.

Frame Rate

The game's framerate will not be a steady 60FPS 60VPS, fluctuating throughout the game, usually sticking to 120FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however. Fixed by 5.0-5874.

Taking Pictures

With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem. This was fixed in 5.0-9741 and 5.0-9735.

Enhancements

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04209320 38600000
04276910 00000014

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Beyond Good & Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r6160 Windows 7 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Playable: 100-120FPS Cammelspit
r6161 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r6164 Windows 7 Intel Core i7-3720QM 4 @ 2.6GHz NVIDIA GeForce GT 650M 1Go GDDR5 Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...) Jonathan66100
r7128 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Get only 25-45% (25-50FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r7257 Windows 7 Intel Core i7-860 ATI Radeon HD 5770 100-120FPS (or 50-60FPS with XFB enabled), only had the picture taking problem ThatLuciano
r7257 Windows 7 Intel Core i7-930 @ 3.2GHz ATI Radeon HD 5770 Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch
r7334 Windows 7 Intel Core i7-930 @ 3.2GHz ATI Radeon HD 5770 Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch
r7571 Windows 7 Intel Core i7-860 @ 3GHz ATI Radeon HD 5850 x2 Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds. legoman666
3.0 Windows 7 Intel Core i7-3720QM @ 2.6GHz NVIDIA GeForce GT 650M Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures. Jonathan66100
3.0 Gentoo Linux Intel Core i7-2820QM @ 2.3GHz AMD Radeon HD 6400M Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room. pfh.chaos
3.0-235 Windows 7 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9400M Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room. Autofresser
3.0-688 Windows 7 Intel Core i7-3720QM @ 2.6GHz NVIDIA GeForce GT 650M Not payable. OpenGL NOT fix bug dark island. Jonathan66100
4.0-1535 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 760 Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections. MayImilae
4.0-6209 Windows 7 AMD FX-9370 @ 4GHz AMD Radeon HD 7870 I use OpenGL works great except the pictures are messed up when you take them but not in d3d backend. The Game runs at 100% no drops. likeike12

Gameplay Videos