Beyond Good & Evil: Difference between revisions

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=== 16:9 Black Borders ===
=== 16:9 Black Borders ===
Beyond Good & Evil is a GameCube game that uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a 4:3 screen this is way to cheat 16:9, but on a native 16:9 screen it has black bars around the entire image, needlessly constraining the image. This is not a problem with Dolphin, but there is no solution at this time.
Beyond Good & Evil is a GameCube game that uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a 4:3 screen this is way to cheat 16:9, but on a native 16:9 screen it has black bars around the entire screen, needlessly constraining the image. This is not a problem with Dolphin, but there is no solution at this time.
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}}
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}}



Revision as of 19:21, 4 April 2013

Beyond Good & Evil
BeyondGood&Evil.jpg
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Platform(s) GameCube
Release date(s) NA December 11, 2003
EU February 27, 2004
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Beyond Good & Evil
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.

Problems

Frame Rate

This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.

Taking Pictures

The game freezes for a while when taking pictures.

16:9 Black Borders

Beyond Good & Evil is a GameCube game that uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a 4:3 screen this is way to cheat 16:9, but on a native 16:9 screen it has black bars around the entire screen, needlessly constraining the image. This is not a problem with Dolphin, but there is no solution at this time.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Avoids crash at Dark Island

Version Compatibility

The graph below charts the compatibility with Beyond Good & Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r6160 Windows 7 x64 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Playable: 100-120FPS Cammelspit
r6161 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r6164 Windows 7 x64 Intel Core i7-3720QM 4 @ 2.6 GHz nVidia GeForce GT 650M 1Go GDDR5 Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...) Jonathan66100
r7128 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r7257 Windows 7 x64 Intel Core i7-860 ATI Radeon HD 5770 100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem ThatLuciano
r7257 Windows 7 x64 Intel Core i7-930 @ 3.2GHz ATI Radeon HD 5770 Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch
r7334 Windows 7 x64 Intel Core i7-930 @ 3.2GHz ATI Radeon HD 5770 Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch
r7571 Windows 7 x64 Intel Core i7-860 @ 3GHz ATI Radeon HD 5850 x2 Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds. legoman666
3.0 Windows 7 x64 Intel Core i7-3720QM @ 2.6 GHz nVidia GeForce GT 650M Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures. Jonathan66100
3.0-235 Windows 7 x64 Intel Core 2 Duo @ 2.4GHz nVidia GeForce 9400M Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room. Autofresser
3.0-688 Windows 7 x64 Intel Core i7-3720QM @ 2.6GHz nVidia GeForce GT 650M Not payable. OpenGL NOT fix bug dark island. Jonathan66100
^3.0 Gentoo Linux x86_64 Intel Core i7-2820QM @ 2.3GHz AMD Radeon HD 6400M Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room. pfh.chaos

Gameplay Videos