Beyond Good & Evil

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Beyond Good & Evil
BeyondGood&Evil.jpg
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Platform(s) GameCube
Release date(s) NA December 11, 2003
EU February 27, 2004
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Beyond Good & Evil
Playable
GameIDs
See also...

Dolphin Forum thread
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Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.

Problems

Frame Rate

The game's framerate will not be a steady 60 FPS 60 VPS, fluctuating throughout the game, usually sticking to 120 FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however.

Taking Pictures

With D3D, the game freezes for a few seconds after taking a picture. Use OpenGL to avoid this problem.

16:9 Black Borders

Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just they way the game renders - so no solution is expected.

Offset Geometry

Revision 4.0-2722 caused level geometry to load shifted, creating large cracks in geometry and objects to be hidden behind walls. This occurs shortly after a save point. This was corrected in 4.0-4559.

Pixel Shader Errors and No Ocean Reflections

Any time when out on the open ocean, such as when leaving the lighthouse, the game will hang and Dolphin shows "Failed to compile shader" errors. Uncheck "Use Panic Handlers" to get through it without interruption. However, once you reach the open ocean, there will be no reflections on the water's surface. See issue 6300. Fixed by 4.0-1577.

Slow with D3D on Ocean/Black Isle

With OpenGL, the Pixel Shader Errors in the problem above are created only 8-12 times, then Dolphin carries on as normal. On D3D, they spawn infinitely. The only way to load a scene with the ocean water effect is to disable "Use Panic Handlers". However, even though with panic handlers disabled D3D no longer stops emulation when a Pixel Shader Error occurs, the errors and the associated logs are still being generated - infinitely. In a matter of seconds, tens of thousands of error files will be created. Even on the most powerful systems, this massive load slows the game to a crawl. Eventually, on Black Isle, the combination of pixel shader errors and a demanding cutscene cause Dolphin to hang permanently. OpenGL does not suffer from this problem. Fixed by 4.0-1577.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Beyond Good & Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Get only 25-45% (25-50 FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r6160 Windows 7 x64 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Playable: 100-120 FPS Cammelspit
r6161 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Get only 25-45% (25-50 FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r6164 Windows 7 x64 Intel Core i7-3720QM 4 @ 2.6GHz nVidia GeForce GT 650M 1Go GDDR5 Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...) Jonathan66100
r7128 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Get only 25-45% (25-50 FPS) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :(
r7257 Windows 7 x64 Intel Core i7-860 ATI Radeon HD 5770 100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem ThatLuciano
r7257 Windows 7 x64 Intel Core i7-930 @ 3.2GHz ATI Radeon HD 5770 Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch
r7334 Windows 7 x64 Intel Core i7-930 @ 3.2GHz ATI Radeon HD 5770 Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch
r7571 Windows 7 x64 Intel Core i7-860 @ 3GHz ATI Radeon HD 5850 x2 Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds. legoman666
3.0 Windows 7 x64 Intel Core i7-3720QM @ 2.6GHz nVidia GeForce GT 650M Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures. Jonathan66100
3.0 Gentoo Linux x86_64 Intel Core i7-2820QM @ 2.3GHz AMD Radeon HD 6400M Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room. pfh.chaos
3.0-235 Windows 7 x64 Intel Core 2 Duo @ 2.4GHz nVidia GeForce 9400M Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room. Autofresser
3.0-688 Windows 7 x64 Intel Core i7-3720QM @ 2.6GHz nVidia GeForce GT 650M Not payable. OpenGL NOT fix bug dark island. Jonathan66100
4.0-1535 Windows 7 x64 Intel Core i5-3570K @ 4.7GHz nVidia GeForce GTX 760 Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections. MaJoR
4.0-6209 Windows 7 x64 AMD FX-9370 @ 4.0GHz AMD 7870 HD I use opengl works great except the pictures are messed up when you take them but not in d3d backend. The Game runs at 100% no drops. likeike12

Gameplay Videos