|Billy Hatcher and the Giant Egg|
|Release date(s)||NA September 23, 2003|
JP October 9, 2003
EU October 31, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
In this action platformer from the creators of Sonic the Hedgehog, Billy Hatcher and the Giant Egg (ジャイアントエッグ～ビリー・ハッチャーの大冒険～ Jaianto Eggu: Birī Hacchā no Daibouken) puts players in control of the clucky title character, Billy Hatcher, as they try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then hatch them to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest.
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..
16:9 Widescreen [gamemasterplc] 04007188 4800000C C20305DC 00000003 C0228024 C0410008 EC420072 D0410008 C0410010 00000000 C20CCEE0 00000003 38810020 C0228024 C0440000 EC420824 D0440000 00000000 C210FC8C 00000003 933D0060 C0228024 C05D0048 EC420072 D05D0048 00000000 0428639C C1D40000 042863B4 41D40000 04286514 C1D40000 04286730 421F0000 0428673C 41540000 04286748 C1540000 04286754 C21F0000 04286790 C2343333 042867A8 42540000 042867C0 42680000 04286890 41D40000 0428689C C17E6666 042868A8 C17E6666 042C6304 3F413522 042C6328 3FE22222
$16:9 Widescreen [Ralf] 041851C4 C042EFE4 0420F404 C3A2EFE4 042CA534 3F400000 042D14E4 3FE38E39
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Position 1 (Safe)||Correct missing text and dark puddles|
The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-3770 @ 3.4 GHz||NVIDIA GeForce GTX 670||Runs at 100% speed at 60FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders)|
|Windows 7||Intel Core i5-4460 @ 3.2 GHz||NVIDIA GeForce GTX 780||Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL.|