|Billy Hatcher and the Giant Egg|
|Release date(s)|| NA September 23, 2003|
JP October 9, 2003
EU October 31, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GEZP8P, GEZE8P, GEZJ8P|
In this action platformer from the creators of Sonic the Hedgehog, Billy Hatcher and the Giant Egg (ジャイアントエッグ～ビリー・ハッチャーの大冒険～ Jaianto Eggu: Birī Hacchā no Daibouken) puts players in control of the clucky title character, Billy Hatcher, as they try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then hatch them to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest.
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..
$16:9 Widescreen 042C6328 3FE38E39 042C6314 00000000
$16:9 Widescreen 041851C4 C042EFE4 0420F404 C3A2EFE4 042CA534 3F400000 042D14E4 3FE38E39
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Safe||Correct missing text and dark puddles|
The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-3770 @ 3.4GHz||NVIDIA GeForce GTX 670||Runs at 100% speed at 60FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders)|
|Windows 7||Intel Core i5-4460 @ 3.2GHz||NVIDIA GeForce GTX 780||Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL.|