Billy Hatcher and the Giant Egg: Difference between revisions

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== Enhancements ==
== Enhancements ==
=== Widescreen AR Codes ===
=== Widescreen AR Codes ===
To play properly in 16:9 and avoid Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.



Revision as of 09:18, 13 May 2016

Billy Hatcher and the Giant Egg
Billy Hatcher and the Giant Egg.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Platform(s) GameCube
Release date(s) NA September 23, 2003
JP October 9, 2003
EU October 31, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Billy Hatcher and the Giant Egg
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In this action platformer from the creators of Sonic the Hedgehog, Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hacchā no Daibouken) puts players in control of the clucky title character, Billy Hatcher, as they try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then hatch them to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest.

Problems

Lighting Glitch

At a certain camera angles, animated models, such as the player, are lit properly as opposed to how they mostly show up, which is too dark. Setting to OpenGL fixes this problem.

Missing Letters

Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position.

Dark Puddles Not Clearing

In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe.

Enhancements

Widescreen AR Codes

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.

NTSC-U

16:9 Widescreen v1  [by gamemasterplc]
041DA97C C3A2EFE4
042CD2C4 3FE38E39
042C6314 00000000
041DA65C C362EFE4
0402BC0C 4E800020
16:9 Widescreen v2  [by gamemasterplc]
0420CDA4 C3A2EFE4
042CD2C4 3FE38E39
042C6314 00000000
041DA65C C362EFE4
*Note: This stretches the Menus to fill the edges and moves in-game HUD to the edges. (Use as desired)
21:9 Aspect Ratio (Widerscreen) [by gamemasterplc]
041DA97C C3A2EFE4
042CD2C4 40155555
042C6314 00000000
041DA65C C362EFE4
0402BC0C 4E800020
*Note: Great for Multiplayer, more view on sides for players. Menu and in-game HUD function like the 16:9 Widescreen v1 code up there ^

PAL

16:9 Aspect Ratio (Widescreen) [Ralf]
2UYX-4YNZ-0BV99
YR40-4GD0-60BBH
Y552-8AFW-8DP9M
YQPH-N24K-JM4FC
ZPE1-NP67-3AXER

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Avoid lighting glitch
Texture Cache Accuracy Safe Correct missing letters in fonts and dark puddles in the final level

Version Compatibility

The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-1577 Windows 7 Intel Core i7-3770 @ 3.4GHz NVIDIA GeForce GTX 670 Runs at 100% speed at 60FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders)
4.0-5839 Windows 7 Intel Core i5-4460 @ 3.2GHz NVIDIA GeForce GTX 780 Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL.

Gameplay Videos