Billy Hatcher and the Giant Egg: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Billy Hatcher and the Giant Egg.jpg|300px]]
|developer = Sonic Team
|developer = Sonic Team
|publisher = Sega
|publisher = Sega
|released = {{vgrelease|NA=September 23, 2003}}{{vgrelease|JP=October 9, 2003|EU=October 31, 2003}}
|released = {{vgrelease|NA=September 23, 2003}}{{vgrelease|JP=October 9, 2003|EU=October 31, 2003}}
|genre = Platform
|genre     = Platform
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|image = [[File:Billy Hatcher and the Giant Egg.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-billy-hatcher-and-the-giant-egg
|forumlink = http://forums.dolphin-emu.org/Thread-gc-billy-hatcher-and-the-giant-egg
}}
}}
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== Problems ==
== Problems ==
=== Lighting Glitch ===
{{Problems|{{#vardefineecho:problems|
At a certain camera angles, animated models, such as the player, are lit properly as opposed to how they mostly show up, which is too dark. Setting to OpenGL fixes this problem.
{{image|Billy Hatcher and the Giant Egg-Lighting Bug.jpg|Too Dark}} {{image|Billy Hatcher and the Giant Egg-Lighting Bug Proper.jpg|Proper|br}}
 
=== Missing Letters ===
=== Missing Letters ===
Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position.
Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position. Refer {{issue|10705}}.


=== Dark Puddles Not Clearing ===
=== Dark Puddles Not Clearing ===
In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe.
In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe. Refer {{issue|10705}}.
 
=== Widescreen Codes ===
To avoid Object pop-in at the edges of the screen, use one of the following codes..
*Note: Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window.
 
'''NTSC-U'''
 
16:9 Widescreen v1  [by gamemasterplc]
<pre>
041DA97C C3A2EFE4
042CD2C4 3FE38E39
042C6314 00000000
041DA65C C362EFE4
0402BC0C 4E800020
</pre>


'''NTSC-U'''
}}}}


16:9 Widescreen v2  [by gamemasterplc]
== Enhancements ==
*Note: This stretches the Menus to fill the edges and moves in-game HUD to the edges. (Use as desired
=== Widescreen AR Codes ===
<pre>
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..
0420CDA4 C3A2EFE4
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
042CD2C4 3FE38E39
042C6314 00000000
041DA65C C362EFE4
</pre>


'''NTSC-U'''
=== NTSC-U ===
<pre>$16:9 Widescreen
042C6328 3FE38E39
042C6314 00000000</pre>


21:9 Widescreen  [by gamemasterplc]
=== PAL ===
*Note: Functions like the v1 16:9 Widescreen code somewhere up there ^
<pre>$16:9 Widescreen
<pre>
041851C4 C042EFE4
041DA97C C3A2EFE4
0420F404 C3A2EFE4
042CD2C4 40155555
042CA534 3F400000
042C6314 00000000
042D14E4 3FE38E39
041DA65C C362EFE4
0402BC0C 4E800020
</pre>
</pre>


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackendnotes = Avoid lighting glitch
|accuratetexturecache = Safe
|accuratetexturecache = Safe
|accuratetexturecachenotes = Correct missing letters in fonts and dark puddles in the final level
|accuratetexturecachenotes = Correct missing text and dark puddles
}}
}}


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|vid2=AzWG10U7OSc|cap2= Billy Hatcher and the Giant Egg (Part 1)
|vid2=AzWG10U7OSc|cap2= Billy Hatcher and the Giant Egg (Part 1)
|vid3=f6fhjDP6vmU|cap3=Dolphin: Billy Hatcher Test
|vid3=f6fhjDP6vmU|cap3=Dolphin: Billy Hatcher Test
|vid4=itBLKE5k_1E|cap4=Billy Hatcher and the Giant Egg [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 21:18, 2 August 2018

Billy Hatcher and the Giant Egg
Billy Hatcher and the Giant Egg.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Platform(s) GameCube
Release date(s) NA September 23, 2003
JP October 9, 2003
EU October 31, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Billy Hatcher and the Giant Egg
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In this action platformer from the creators of Sonic the Hedgehog, Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hacchā no Daibouken) puts players in control of the clucky title character, Billy Hatcher, as they try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then hatch them to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest.

Problems

Missing Letters

Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position. Refer issue 10705.

Dark Puddles Not Clearing

In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe. Refer issue 10705.

Enhancements

Widescreen AR Codes

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.

NTSC-U

$16:9 Widescreen
042C6328 3FE38E39
042C6314 00000000

PAL

$16:9 Widescreen
041851C4 C042EFE4
0420F404 C3A2EFE4
042CA534 3F400000
042D14E4 3FE38E39

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Safe Correct missing text and dark puddles

Version Compatibility

The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-1577 Windows 7 Intel Core i7-3770 @ 3.4GHz NVIDIA GeForce GTX 670 Runs at 100% speed at 60FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders)
4.0-5839 Windows 7 Intel Core i5-4460 @ 3.2GHz NVIDIA GeForce GTX 780 Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL.

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