|Blaster Master: Overdrive|
|Release date(s)|| NA February 8, 2010|
EU June 18, 2010
|Input methods||Wii Remote|
Blaster Master: Overdrive is a platforming and run and gun video game released by SunSoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988.
Sometimes image tiles seem to be rendered 1px off, leaving small gaps or improperly drawn tile edges. This occurs even with 1x Internal Resolution and Anisotropic Filtering / Anti-aliasing off. Refer . This is due to various texture interpolation issues and may happen on a real Wii. This may not occur with PAL releases. This is only true for the NTSC version, which does happen on console. Increasing the IR causes it to show up in places it does not happen on console.
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|1x Native||Corrects mis-aligned background tiles in NA version|
The graph below charts the compatibility with Blaster Master: Overdrive since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 1070||Playable. Sprite Edge issues in NA version.||JMC4789|